Here is a list of all documented class members with links to the class documentation for each member:
- r
: gk::Color
, gk::Pixel
, gk::HDRPixel
- radius
: gk::Ray
- Ray()
: gk::Ray
- read()
: gk::EffectIO
, gk::GLFragmentShaderIO
, gk::GLGeometryShaderIO
, gk::ImageIO
, gk::GLControlShaderIO
, gk::GLEvaluationShaderIO
, gk::HDRImageIO
, gk::MeshIO
, gk::MeshMaterialIO
, gk::TextFile
, gk::Effect
, gk::TextFileIO
, gk::GLVertexShaderIO
- release()
: gk::GLManager< Object >
- releaseGLResource()
: gk::GLResource
, gk::GLQuery
, gk::GLShaderObject
, gk::GLRendertarget
, gk::GLStreamQuery
, gk::GLBufferArray
, gk::GLBuffer
, gk::GLSampler
, gk::GLShaderProgram
, gk::GLTexture
- reset()
: gk::FramebufferState
- resetBuffer()
: gk::GLRendertarget
- resetDrawbuffer()
: gk::GLFramebuffer
- resizeWindow()
: gk::App
- result()
: gk::GLStreamQuery
, gk::GLQuery
- result64()
: gk::GLStreamQuery
, gk::GLQuery
- RGBEread()
: gk::HDRImageIO
- right()
: gk::Camera
, gk::Orbiter
- rotateForward()
: gk::FirstPersonCamera
, gk::Orbiter
- rotateRight()
: gk::Orbiter
, gk::FirstPersonCamera
- rotateUp()
: gk::FirstPersonCamera
, gk::Orbiter
- rotationMatrix()
: gk::Transform
- run()
: gk::App