16 m_program=
read_program(
"gkit2_tutos/M2/compute_image.glsl");
23 glGenTextures(1, &m_gpu_image1);
24 glBindTexture(GL_TEXTURE_2D, m_gpu_image1);
27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
29 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
30 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
33 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
36 glTexImage2D(GL_TEXTURE_2D, 0,
37 GL_RGBA32F, m_data.width(), m_data.height(), 0,
38 GL_RGBA, GL_FLOAT, m_data.data());
44 glGenTextures(1, &m_gpu_image2);
45 glBindTexture(GL_TEXTURE_2D, m_gpu_image2);
48 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
57 glTexImage2D(GL_TEXTURE_2D, 0,
58 GL_RGBA32F, m_data.width(), m_data.height(), 0,
59 GL_RGBA, GL_FLOAT,
nullptr);
78 glBindImageTexture( 0, m_gpu_image1, 0,
80 GL_READ_ONLY, GL_RGBA32F );
82 glBindImageTexture( 1, m_gpu_image2, 0,
84 GL_WRITE_ONLY, GL_RGBA32F );
87 glUseProgram(m_program);
91 glGetProgramiv(m_program, GL_COMPUTE_WORK_GROUP_SIZE, threads);
93 int nx= m_data.width() / threads[0];
95 if(m_data.width() % threads[0])
98 int ny= m_data.height() / threads[1];
100 if(m_data.height() % threads[1])
106 glDispatchCompute(nx, ny, 1);
109 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
112 Image tmp(m_data.width(), m_data.height());
113 glBindTexture(GL_TEXTURE_2D, m_gpu_image2);
114 glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tmp.
data());