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program.cpp
1
2#include <cassert>
3#include <climits>
4
5#include <fstream>
6#include <sstream>
7#include <string>
8#include <vector>
9#include <algorithm>
10
11#include "program.h"
12
13
14// charge un fichier texte.
15static
16std::string read( const char *filename )
17{
18 std::stringbuf source;
19 std::ifstream in(filename);
20 if(in.good() == false)
21 printf("[error] loading program '%s'...\n", filename);
22 else
23 printf("loading program '%s'...\n", filename);
24
25 in.get(source, 0); // lire tout le fichier, le caractere '\0' ne peut pas se trouver dans le source de shader
26 return source.str();
27}
28
29// insere les definitions apres la ligne contenant #version
30static
31std::string prepare_source( std::string file, const std::string& definitions )
32{
33 if(file.empty())
34 return std::string();
35
36 // un peu de gymnastique, #version doit rester sur la premiere ligne, meme si on insere des #define dans le source
37 std::string source;
38
39 // recupere la ligne #version
40 std::string version;
41 size_t b= file.find("#version");
42 if(b != std::string::npos)
43 {
44 size_t e = file.find( '\n', b );
45 if(e != std::string::npos)
46 {
47 version= file.substr(0, e +1);
48 file.erase(0, e +1);
49
50 if(file.find("#version") != std::string::npos)
51 {
52 printf("[error] found several #version directives. failed.\n");
53 return std::string();
54 }
55 }
56 }
57 else
58 {
59 printf("[error] no #version directive found. failed.\n");
60 return std::string();
61 }
62
63 // reconstruit le source complet
64 if(definitions.empty() == false)
65 {
66 source.append(version); // insere la version
67 source.append(definitions).append("\n"); // insere les definitions
68 source.append(file); // insere le source
69 }
70 else
71 {
72 source.append(version); // re-insere la version (supprimee de file)
73 source.assign(file); // insere le source
74 }
75
76 return source;
77}
78
79
80static
81const char *shader_string( const GLenum type )
82{
83 switch (type)
84 {
85 case GL_VERTEX_SHADER: return "vertex shader";
86 case GL_FRAGMENT_SHADER: return "fragment shader";
87 case GL_GEOMETRY_SHADER: return "geometry shader";
88 #ifdef GL_VERSION_4_0
89 case GL_TESS_CONTROL_SHADER: return "control shader";
90 case GL_TESS_EVALUATION_SHADER: return "evaluation shader";
91 #endif
92 #ifdef GL_VERSION_4_3
93 case GL_COMPUTE_SHADER: return "compute shader";
94 #endif
95 #ifdef GL_EXT_mesh_shader
96 case GL_MESH_SHADER_EXT: return "mesh shader";
97 case GL_TASK_SHADER_EXT: return "task mesh shader";
98 #endif
99
100 default: return "shader";
101 }
102}
103
104static
105const char *shader_keys[] =
106{
107 "VERTEX_SHADER",
108 "FRAGMENT_SHADER",
109 "GEOMETRY_SHADER",
110 "TESSELATION_CONTROL",
111 "EVALUATION_CONTROL",
112 "COMPUTE_SHADER",
113 "MESH_SHADER",
114 "TASK_SHADER"
115};
116const int shader_keys_max= 8;
117
118static
119GLenum shader_types[] =
120{
121 GL_VERTEX_SHADER,
122 GL_FRAGMENT_SHADER,
123 GL_GEOMETRY_SHADER,
124#ifdef GL_VERSION_4_0
125 GL_TESS_CONTROL_SHADER,
126 GL_TESS_EVALUATION_SHADER,
127#else
128 0,
129 0,
130#endif
131#ifdef GL_VERSION_4_3
132 GL_COMPUTE_SHADER,
133#else
134 0,
135#endif
136#ifdef GL_EXT_mesh_shader
137 GL_MESH_SHADER_EXT,
138 GL_TASK_SHADER_EXT
139#else
140 0,
141 0
142#endif
143};
144
145static
146GLuint compile_shader( const GLuint program, const GLenum shader_type, const std::string& source )
147{
148 if(source.size() == 0 || shader_type == 0)
149 return 0;
150
151 GLuint shader= glCreateShader(shader_type);
152 glAttachShader(program, shader);
153
154 const char *sources= source.c_str();
155 glShaderSource(shader, 1, &sources, NULL);
156 glCompileShader(shader);
157
158 GLint status;
159 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
160 return (status == GL_TRUE) ? shader : 0;
161}
162
163
164int update_program( const GLuint program, const char *filename, const char *definitions )
165{
166 assert(program > 0);
167
168 // supprime les shaders attaches au program
169 int shaders_max= 0;
170 glGetProgramiv(program, GL_ATTACHED_SHADERS, &shaders_max);
171 if(shaders_max > 0)
172 {
173 std::vector<GLuint> shaders(shaders_max, 0);
174 glGetAttachedShaders(program, shaders_max, NULL, &shaders.front());
175 for (int i = 0; i < shaders_max; i++)
176 {
177 glDetachShader(program, shaders[i]);
178 glDeleteShader(shaders[i]);
179 }
180 }
181
182#ifdef GL_VERSION_4_3
183 glObjectLabel(GL_PROGRAM, program, -1, filename);
184#endif
185
186 // prepare les sources
187 std::string common_source= read(filename);
188 for(int i = 0; i < shader_keys_max; i++)
189 {
190 if(common_source.find(shader_keys[i]) != std::string::npos)
191 {
192 // cree et compile les shaders detectes dans le source
193 std::string source= prepare_source(common_source, std::string(definitions).append("\n#define ").append(shader_keys[i]).append("\n"));
194 GLuint shader= compile_shader(program, shader_types[i], source);
195 if(shader == 0)
196 printf("[error] compiling %s...\n%s\n", shader_string(shader_types[i]), definitions);
197 }
198 }
199
200 // linke les shaders
201 glLinkProgram(program);
202
203 // verifie les erreurs
204 GLint status;
205 glGetProgramiv(program, GL_LINK_STATUS, &status);
206 if(status == GL_FALSE)
207 {
208 printf("[error] linking program %u '%s'...\n", program, filename);
209 return -1;
210 }
211
212 // pour etre coherent avec les autres fonctions de creation, active l'objet gl qui vient d'etre cree.
213 glUseProgram(program);
214 return 0;
215}
216
217GLuint read_program( const char *filename, const char *definitions )
218{
219 GLuint program= glCreateProgram();
220 reload_program(program, filename, definitions);
221
222 // ajoute le shader au cache
223 PipelineCache::manager().insert(program, filename, definitions);
224
225 return program;
226}
227
228int reload_program( const GLuint program, const char *filename, const char *definitions )
229{
230 return update_program(program, filename, definitions);
231}
232
233int reload_program( const GLuint program )
234{
235 // recupere le shader directement dans le cache
236 return PipelineCache::manager().reload(program) ? 0 : -1;
237}
238
239
240int release_program( const GLuint program )
241{
242 if(program == 0)
243 return -1;
244
245 // recupere les shaders
246 int shaders_max= 0;
247 glGetProgramiv(program, GL_ATTACHED_SHADERS, &shaders_max);
248
249 if(shaders_max > 0)
250 {
251 std::vector<GLuint> shaders(shaders_max, 0);
252 glGetAttachedShaders(program, shaders_max, NULL, &shaders.front());
253 for(int i= 0; i < shaders_max; i++)
254 {
255 glDetachShader(program, shaders[i]);
256 glDeleteShader(shaders[i]);
257 }
258 }
259
260 glDeleteProgram(program);
261 return 0;
262}
263
264
265bool program_ready( const GLuint program )
266{
267 if(program == 0)
268 return false;
269
270 GLint status= GL_FALSE;
271 glGetProgramiv(program, GL_LINK_STATUS, &status);
272
273#ifndef GK_RELEASE
274 #ifdef GL_VERSION_4_3
275 char label[1024];
276 glGetObjectLabel(GL_PROGRAM, program, sizeof(label), nullptr, label);
277
278 if(status == GL_FALSE) // n'affiche le messsage qu'en cas d'erreur...
279 printf("program %u '%s' %s...\n", program, label, (status == GL_TRUE) ? "ready" : "not ready");
280 #else
281 printf("program %u %s...\n", program, (status == GL_TRUE) ? "ready" : "not ready");
282 #endif
283#endif
284
285 return (status == GL_TRUE);
286}
287
288bool program_errors( const GLuint program )
289{
290 if(program == 0)
291 return true;
292
293 GLint status;
294 glGetProgramiv(program, GL_LINK_STATUS, &status);
295
296#ifndef GK_RELEASE
297 #ifdef GL_VERSION_4_3
298 char label[1024];
299 glGetObjectLabel(GL_PROGRAM, program, sizeof(label), nullptr, label);
300
301 if(status == GL_FALSE) // n'affiche le messsage qu'en cas d'erreur...
302 printf("program %u '%s' %s...\n", program, label, (status == GL_TRUE) ? "ready" : "not ready");
303 #else
304 printf("program %u %s...\n", program, (status == GL_TRUE) ? "ready" : "not ready");
305 #endif
306#endif
307
308 return (status == GL_FALSE);
309}
310
311
312// formatage des erreurs de compilation des shaders
313
314static
315void print_line( std::string& errors, const char *source, const int begin_id, const int line_id )
316{
317 int line= 0;
318 char last= '\n';
319 for(unsigned int i= 0; source[i] != 0; i++)
320 {
321 if(line > line_id)
322 break;
323
324 if(last == '\n')
325 {
326 line++;
327 if(line >= begin_id && line <= line_id)
328 {
329 errors.append(" ");
330 errors.push_back('0' + (line / 1000) % 10);
331 errors.push_back('0' + (line / 100) % 10);
332 errors.push_back('0' + (line / 10) % 10);
333 errors.push_back('0' + (line / 1) % 10);
334 errors.append(" ");
335 }
336 }
337
338 if(line >= begin_id && line <= line_id)
339 {
340 if(source[i] == '\t')
341 errors.append(" ");
342 else
343 errors.push_back(source[i]);
344 }
345 last= source[i];
346 }
347}
348
349static
350int print_errors( std::string& errors, const char *log, const char *source )
351{
352 printf("[error log]\n%s\n", log);
353
354 int first_error= INT_MAX;
355 int last_string= -1;
356 int last_line= -1;
357 for(int i= 0; log[i] != 0; i++)
358 {
359 // recupere la ligne assiciee a l'erreur
360 int string_id= 0, line_id= 0, position= 0;
361 if(sscanf(&log[i], "%d ( %d ) : %n", &string_id, &line_id, &position) == 2 // nvidia syntax
362 || sscanf(&log[i], "%d : %d (%*d) : %n", &string_id, &line_id, &position) == 2 // mesa syntax
363 || sscanf(&log[i], "ERROR : %d : %d : %n", &string_id, &line_id, &position) == 2 // ati syntax
364 || sscanf(&log[i], "WARNING : %d : %d : %n", &string_id, &line_id, &position) == 2) // ati syntax
365 {
366 if(string_id != last_string || line_id != last_line)
367 {
368 // conserve la premiere erreur
369 first_error= std::min(first_error, line_id);
370
371 // extrait la ligne du source...
372 errors.append("\n");
373 print_line(errors, source, last_line +1, line_id);
374 errors.append("\n");
375 }
376 }
377 // et affiche l'erreur associee...
378 for(i+= position; log[i] != 0; i++)
379 {
380 errors.push_back(log[i]);
381 if(log[i] == '\n')
382 break;
383 }
384
385 last_string= string_id;
386 last_line= line_id;
387 }
388 errors.append("\n");
389 print_line(errors, source, last_line +1, 1000);
390 errors.append("\n");
391
392 return first_error;
393}
394
395int program_format_errors( const GLuint program, std::string& errors )
396{
397 errors.clear();
398
399 if(program == 0)
400 {
401 errors.append("[error] no program...\n");
402 return -1;
403 }
404
405 GLint status;
406 glGetProgramiv(program, GL_LINK_STATUS, &status);
407 if(status == GL_TRUE)
408 return 0;
409
410 int first_error= INT_MAX;
411 // recupere les shaders
412 int shaders_max= 0;
413 glGetProgramiv(program, GL_ATTACHED_SHADERS, &shaders_max);
414 if(shaders_max == 0)
415 {
416 errors.append("[error] no shaders...\n");
417 return 0;
418 }
419
420 std::vector<GLuint> shaders(shaders_max, 0);
421 glGetAttachedShaders(program, shaders_max, NULL, &shaders.front());
422 for(int i= 0; i < shaders_max; i++)
423 {
424 GLint value;
425 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &value);
426 if(value == GL_FALSE)
427 {
428 // recupere les erreurs de compilation des shaders
429 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &value);
430 std::vector<char>log(value+1, 0);
431 glGetShaderInfoLog(shaders[i], (GLsizei) log.size(), NULL, &log.front());
432
433 // recupere le source
434 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &value);
435 std::vector<char> source(value+1, 0);
436 glGetShaderSource(shaders[i], (GLsizei) source.size(), NULL, &source.front());
437
438 glGetShaderiv(shaders[i], GL_SHADER_TYPE, &value);
439 errors.append("[error] compiling ").append(shader_string(value)).append("...\n");
440
441 // formatte les erreurs
442 int last_error= print_errors(errors, &log.front(), &source.front());
443 first_error= std::min(first_error, last_error);
444 }
445 }
446
447 // recupere les erreurs de link du program
448 {
449 GLint value= 0;
450 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
451
452 std::vector<char>log(value+1, 0);
453 glGetProgramInfoLog(program, (GLsizei) log.size(), NULL, &log.front());
454
455 errors.append("[error] linking program...\n").append(log.begin(), log.end());
456 }
457
458 return first_error;
459}
460
461int program_print_errors( const GLuint program, const char *filename )
462{
463 std::string errors;
464 int code= program_format_errors(program, errors);
465 if(errors.size() > 0)
466 {
467 if(filename != nullptr && filename[0] != 0)
468 printf("[error] compiling '%s'...\n%s\n", filename, errors.c_str());
469 else
470 printf("%s\n", errors.c_str());
471 }
472 return code;
473}
PipelineProgram * reload(const GLuint program)
recharge et recompile un programme du cache.
Definition program.h:104
PipelineProgram * insert(const char *filename, const char *definitions="")
ajoute un shader dans le cache
Definition program.h:82
static PipelineCache & manager()
acces au singleton.
Definition program.h:130
void printf(Text &text, const int px, const int py, const char *format,...)
affiche un texte a la position x, y. meme utilisation que printf().
Definition text.cpp:140
GLuint read_program(const char *filename, const char *definitions)
Definition program.cpp:217
int program_print_errors(const GLuint program, const char *filename)
affiche les erreurs de compilation.
Definition program.cpp:461
int release_program(const GLuint program)
detruit les shaders et le program.
Definition program.cpp:240
bool program_errors(const GLuint program)
renvoie vrai si le programme n'est pas pret.
Definition program.cpp:288
int reload_program(const GLuint program, const char *filename, const char *definitions)
Definition program.cpp:228
bool program_ready(const GLuint program)
renvoie vrai si le programme est pret. (pas d'erreurs de compilation des shaders, pas d'erreur de lin...
Definition program.cpp:265
int program_format_errors(const GLuint program, std::string &errors)
renvoie les erreurs de compilation.
Definition program.cpp:395