gKit2 light
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utilise un fragment shader, intersection rayon / quelques triangles. More...
#include <cfloat>
#include <cmath>
#include <algorithm>
#include "app_time.h"
#include "vec.h"
#include "color.h"
#include "mat.h"
#include "mesh.h"
#include "wavefront.h"
#include "program.h"
#include "uniforms.h"
#include "orbiter.h"
Go to the source code of this file.
Classes | |
struct | glsl::gvec2< T > |
struct | glsl::gvec3< T > |
struct | glsl::gvec4< T > |
struct | RT |
Functions | |
int | main (int argc, char **argv) |
utilise un fragment shader, intersection rayon / quelques triangles.
Definition in file tuto_raytrace_fragment.cpp.