|
gKit2 light
|
utilise un fragment shader, intersection rayon / quelques triangles. More...
#include <cfloat>#include <cmath>#include <algorithm>#include "app_time.h"#include "vec.h"#include "color.h"#include "mat.h"#include "mesh.h"#include "wavefront.h"#include "program.h"#include "uniforms.h"#include "orbiter.h"Go to the source code of this file.
Classes | |
| struct | glsl::gvec2< T > |
| struct | glsl::gvec3< T > |
| struct | glsl::gvec4< T > |
| struct | RT |
Functions | |
| int | main (int argc, char **argv) |
utilise un fragment shader, intersection rayon / quelques triangles.
Definition in file tuto_raytrace_fragment.cpp.