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gKit2 light
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rendu dans une cubemap More...
#include <memory>#include "wavefront.h"#include "texture.h"#include "orbiter.h"#include "program.h"#include "uniforms.h"#include "draw.h"#include "app_camera.h"Go to the source code of this file.
Classes | |
| class | TP |
| struct | TP::Object |
Functions | |
| GLuint | read_cubemap (const int unit, const char *filename, const GLenum texel_type=GL_RGBA) |
| charge une image, decoupe les 6 faces et renvoie une texture cubemap. More... | |
| Mesh | make_grid (const int n=10) |
| int | main (int argc, char **argv) |
rendu dans une cubemap
Definition in file tuto_dynamic_cubemap.cpp.
| struct TP::Object |
Definition at line 203 of file tuto_dynamic_cubemap.cpp.
| Class Members | ||
|---|---|---|
| Transform | model | |
| Color | color | |
| GLuint read_cubemap | ( | const int | unit, |
| const char * | filename, | ||
| const GLenum | texel_type = GL_RGBA |
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| ) |
charge une image, decoupe les 6 faces et renvoie une texture cubemap.
Definition at line 18 of file tuto_dynamic_cubemap.cpp.