53{
55
57 camera.vertex(0,0,0);
58 camera.vertex(-0.5, -0.5, -1);
59 camera.vertex(0,0,0);
60 camera.vertex(-0.5, 0.5, -1);
61 camera.vertex(0,0,0);
62 camera.vertex(0.5, 0.5, -1);
63 camera.vertex(0,0,0);
64 camera.vertex(0.5, -0.5, -1);
65
66 camera.vertex(-0.5, -0.5, -1);
67 camera.vertex(-0.5, 0.5, -1);
68
69 camera.vertex(-0.5, 0.5, -1);
70 camera.vertex(0.5, 0.5, -1);
71
72 camera.vertex(0.5, 0.5, -1);
73 camera.vertex(0.5, -0.5, -1);
74
75 camera.vertex(0.5, -0.5, -1);
76 camera.vertex(-0.5, -0.5, -1);
77
78
80 camera.vertex(
Point(0, 0, 0));
81 camera.vertex(
Point(1, 0, 0));
82
83 camera.color(
Green());
84 camera.vertex(
Point(0, 0, 0));
85 camera.vertex(
Point(0, 1, 0));
86
88 camera.vertex(
Point(0, 0, 0));
89 camera.vertex(
Point(0, 0, 1));
90
91 glLineWidth(2);
92
93 return camera;
94}
Color Yellow()
utilitaire. renvoie une couleur jaune.
representation d'un point 3d.