gKit2 light
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utilisation de glBufferStorage() / glMapBufferRange() More...
#include <cstdlib>
#include <ctime>
#include <chrono>
#include "vec.h"
#include "mat.h"
#include "mesh.h"
#include "wavefront.h"
#include "program.h"
#include "uniforms.h"
#include "orbiter.h"
#include "app_time.h"
Go to the source code of this file.
Classes | |
class | DrawInstanceBuffer |
Functions | |
int | main (int argc, char **argv) |
utilisation de glBufferStorage() / glMapBufferRange()
Definition in file tuto_stream.cpp.