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gKit2 light
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utilisation de glBufferStorage() / glMapBufferRange() More...
#include <cstdlib>#include <ctime>#include <chrono>#include "vec.h"#include "mat.h"#include "mesh.h"#include "wavefront.h"#include "program.h"#include "uniforms.h"#include "orbiter.h"#include "app_time.h"Go to the source code of this file.
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| class | DrawInstanceBuffer |
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| int | main (int argc, char **argv) |
utilisation de glBufferStorage() / glMapBufferRange()
Definition in file tuto_stream.cpp.