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tuto_storage_texture.cpp File Reference

exemple direct d'utilisation d'une storage texture / image. le fragment shader compte combien de fragments sont calcules par pixel. More...

#include "app_time.h"
#include "app_camera.h"
#include "vec.h"
#include "mat.h"
#include "program.h"
#include "uniforms.h"
#include "texture.h"
#include "mesh.h"
#include "wavefront.h"
#include "orbiter.h"

Go to the source code of this file.

Classes

class  StorageImage

Functions

int main (int argc, char **argv)

Detailed Description

exemple direct d'utilisation d'une storage texture / image. le fragment shader compte combien de fragments sont calcules par pixel.

Definition in file tuto_storage_texture.cpp.

Function Documentation

◆ main()

int main ( int argc,
char ** argv )

Definition at line 188 of file tuto_storage_texture.cpp.

189{
190 StorageImage app;
191 app.run();
192
193 return 0;
194}
int run()
execution de l'application.
Definition app.cpp:36