gKit2 light
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utilisation d'un shader 'utilisateur' pour afficher un objet Mesh More...
#include "mat.h"
#include "mesh.h"
#include "wavefront.h"
#include "orbiter.h"
#include "program.h"
#include "uniforms.h"
#include "draw.h"
#include "app_camera.h"
Go to the source code of this file.
Classes | |
class | TP |
Functions | |
int | main (int argc, char **argv) |