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gKit2 light
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rendu dans une cubemap en 1 passe : draw instancie + vertex gl_Layer More...
#include <stdio.h>#include "window.h"#include "vec.h"#include "mat.h"#include "program.h"#include "uniforms.h"#include "mesh.h"#include "wavefront.h"#include "orbiter.h"#include "image_io.h"Go to the source code of this file.
Functions | |
| int | init () |
| int | quit () |
| int | draw () |
| int | main (int argc, char **argv) |
Variables | |
| GLuint | program |
| GLuint | program_cubemap |
| GLuint | program_render_cubemap |
| GLuint | texture_cubemap |
| GLuint | depth_cubemap |
| GLuint | framebuffer |
| GLuint | vao |
| GLuint | vao_null |
| GLuint | vertex_buffer |
| GLuint | normal_buffer |
| int | vertex_count |
| Orbiter | camera |
rendu dans une cubemap en 1 passe : draw instancie + vertex gl_Layer
Definition in file tuto5GL_dynamic_cubemap.cpp.