gKit2 light
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rendu dans une cubemap en 1 passe : draw instancie + vertex gl_Layer More...
#include <stdio.h>
#include "window.h"
#include "vec.h"
#include "mat.h"
#include "program.h"
#include "uniforms.h"
#include "mesh.h"
#include "wavefront.h"
#include "orbiter.h"
#include "image_io.h"
Go to the source code of this file.
Functions | |
int | init () |
int | quit () |
int | draw () |
int | main (int argc, char **argv) |
Variables | |
GLuint | program |
GLuint | program_cubemap |
GLuint | program_render_cubemap |
GLuint | texture_cubemap |
GLuint | depth_cubemap |
GLuint | framebuffer |
GLuint | vao |
GLuint | vao_null |
GLuint | vertex_buffer |
GLuint | normal_buffer |
int | vertex_count |
Orbiter | camera |
rendu dans une cubemap en 1 passe : draw instancie + vertex gl_Layer
Definition in file tuto5GL_dynamic_cubemap.cpp.