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gKit2 light
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intersection avec un triangle. More...
Public Member Functions | |
| Hit (const Ray &ray) | |
| Hit (const float _t, const float _u, const float _v, const int _id) | |
| operator bool () | |
| Hit (const Ray &ray) | |
| Hit (const float _t, const float _u, const float _v, const int _mesh_id, const int _primitive_id, const int _id) | |
| operator bool () | |
| Hit (const Ray &ray) | |
| Hit (const float _t, const float _u, const float _v, const int _mesh_id, const int _primitive_id, const int _id) | |
| operator bool () | |
| Hit (const Ray &ray) | |
| Hit (const float _t, const float _u, const float _v, const int _mesh_id, const int _primitive_id, const int _id) | |
| operator bool () | |
| Hit (const float _t, const float _u, const float _v, const int _id) | |
| operator bool () | |
Public Attributes | |
| float | t |
| float | u |
| float | v |
| int | instance_id |
| int | triangle_id |
| int | mesh_id |
| int | primitive_id |
| int | pad |
| Point | p |
| Vector | n |
| int | object_id |
intersection avec un triangle.
Definition at line 32 of file tuto_bvh2.cpp.