gKit2 light
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intersection avec un triangle. More...
Public Member Functions | |
Hit (const Ray &ray) | |
Hit (const float _t, const float _u, const float _v, const int _id) | |
operator bool () | |
Hit (const Ray &ray) | |
Hit (const float _t, const float _u, const float _v, const int _mesh_id, const int _primitive_id, const int _id) | |
operator bool () | |
Hit (const Ray &ray) | |
Hit (const float _t, const float _u, const float _v, const int _mesh_id, const int _primitive_id, const int _id) | |
operator bool () | |
Hit (const Ray &ray) | |
Hit (const float _t, const float _u, const float _v, const int _mesh_id, const int _primitive_id, const int _id) | |
operator bool () | |
Hit (const float _t, const float _u, const float _v, const int _id) | |
operator bool () | |
Public Attributes | |
float | t |
float | u |
float | v |
int | instance_id |
int | triangle_id |
int | mesh_id |
int | primitive_id |
int | pad |
Point | p |
Vector | n |
int | object_id |
intersection avec un triangle.
Definition at line 32 of file tuto_bvh2.cpp.