representation d'un (read) framebuffer. More...
#include <TPFramebuffer.h>
Public Member Functions | |
GLReadFramebuffer () | |
constructeur. | |
GLReadFramebuffer (const int w, const int h, const unsigned int buffer_bits) | |
constructeur. cf GLRendertarget::GLRendertarget( ). | |
~GLReadFramebuffer () | |
destructeur. | |
int | attachTexture (const unsigned int buffer, GLTexture2D *texture, const int level=0) |
associe une texture au framebuffer. cf GLRendertarget::attachTexture(). | |
int | attachTexture (const GLenum target, const unsigned int buffer, GLDepthTexture *texture, const int level=0) |
associe une texture au framebuffer. cf GLRendertarget::attachTexture(). | |
int | attachTexture (const GLenum target, const unsigned int buffer, GLTexture2DArray *texture, const int layer, const int level=0) |
associe une texture au framebuffer. cf GLRendertarget::attachTexture(). | |
int | attachTexture (const GLenum target, const unsigned int buffer, GLTextureCube *texture, const GLenum face, const int level=0) |
associe une texture au framebuffer. cf GLRendertarget::attachTexture(). | |
int | validate () |
verifie la configuration du framebuffer. | |
int | attachTexture (const GLenum target, const unsigned int buffer, GLTexture2D *texture, const int level=0) |
associe une texture existante au framebuffer. | |
int | createGLResource () |
creation de l'objet opengl. | |
int | releaseGLResource () |
destruction de l'objet opengl. | |
int | validate (const GLenum target) |
verifie la configuration du framebuffer. | |
int | width () const |
renvoie la largeur du framebuffer. renvoie 0, si la largeur du framebuffer n'est pas definie. | |
int | height () const |
renvoie la hauteur du framebuffer. renvoie 0, si la hauteur du framebuffer n'est pas definie. | |
GLTexture * | texture (const unsigned int buffer) |
renvoie la texture associee a buffer (cf gk::COLOR0, gk::COLOR1, gk::DEPTH, etc.) | |
GLDepthTexture * | zbuffer () |
renvoie le zbuffer | |
const std::vector< GLenum > & | drawBuffers () const |
renvoie les draw buffers opengl / textures attachees (cf. glDrawBuffers() et GL_COLOR_ATTACHMENT0, etc.). | |
GLuint | name () const |
operator GLuint () const | |
Protected Member Functions | |
template<typename Texture > | |
int | attach_buffer (const unsigned int buffer, Texture *texture) |
Protected Attributes | |
std::vector< GLTexture * > | m_textures |
std::vector< GLenum > | m_draw_buffers |
int | m_width |
int | m_height |
GLuint | m_name |
representation d'un (read) framebuffer.
int gk::GLRendertarget::attachTexture | ( | const GLenum | target, | |
const unsigned int | buffer, | |||
GLTexture2D * | texture, | |||
const int | level = 0 | |||
) | [inherited] |
associe une texture existante au framebuffer.
buffer = gk::COLOR0, etc. ou gk::DEPTH. toutes les textures doivent avoir les memes dimensions.
References gk::GLTexture::target().
const std::vector<GLenum>& gk::GLRendertarget::drawBuffers | ( | ) | const [inline, inherited] |
renvoie les draw buffers opengl / textures attachees (cf. glDrawBuffers() et GL_COLOR_ATTACHMENT0, etc.).
const std::vector<GLenum>& buffers= framebuffer->drawBuffers();
glDrawbuffers((GLsizei) buffers.size(), &buffers.front());