gKit2 light
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representation d'un objet. More...
#include <mesh_buffer.h>
Public Attributes | |
std::vector< vec3 > | positions |
attribut position More... | |
std::vector< vec2 > | texcoords |
attribut coordonnees de texture More... | |
std::vector< vec3 > | normals |
attribut normale More... | |
std::vector< int > | material_indices |
indice de la matiere des triangles More... | |
std::vector< int > | indices |
indices des sommets des triangles More... | |
std::vector< MaterialData > | materials |
ensemble de matieres More... | |
std::vector< MeshGroup > | material_groups |
sequence de triangles groupes par matiere More... | |
representation d'un objet.
Definition at line 21 of file mesh_buffer.h.
std::vector<vec3> MeshBuffer::positions |
attribut position
Definition at line 23 of file mesh_buffer.h.
std::vector<vec2> MeshBuffer::texcoords |
attribut coordonnees de texture
Definition at line 24 of file mesh_buffer.h.
std::vector<vec3> MeshBuffer::normals |
attribut normale
Definition at line 25 of file mesh_buffer.h.
std::vector<int> MeshBuffer::material_indices |
indice de la matiere des triangles
Definition at line 27 of file mesh_buffer.h.
std::vector<int> MeshBuffer::indices |
indices des sommets des triangles
Definition at line 28 of file mesh_buffer.h.
std::vector<MaterialData> MeshBuffer::materials |
ensemble de matieres
Definition at line 30 of file mesh_buffer.h.
std::vector<MeshGroup> MeshBuffer::material_groups |
sequence de triangles groupes par matiere
Definition at line 31 of file mesh_buffer.h.