gKit2 light
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fragment.glsl
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1
2
3#version 430
4
5#ifdef VERTEX_SHADER
6uniform mat4 mvpMatrix;
7
8layout(location= 0) in vec3 position;
9layout(location= 1) in vec3 color;
10
11out vec3 vertex_color;
12void main( )
13{
14 gl_Position= mvpMatrix * vec4(position, 1);
15 vertex_color= color;
16}
17#endif
18
19
20#ifdef FRAGMENT_SHADER
21
22in vec3 vertex_color;
23
24out vec4 fragment_color;
25void main( )
26{
27 fragment_color= vec4(vertex_color, 1);
28}
29#endif
vecteur generique, utilitaire.
Definition vec.h:169
vecteur generique 4d, ou 3d homogene, utilitaire.
Definition vec.h:192