, including all inherited members.
getGLTransposeMatrix() const | gk::Transform | [inline] |
getInverse() const | gk::Transform | [inline] |
identity() | gk::Transform | [inline] |
inverse(const Point &p) const (defined in gk::Transform) | gk::Transform | [inline] |
inverse(const Point &p, Point &pt) const (defined in gk::Transform) | gk::Transform | [inline] |
inverse(const Point &p, HPoint &pt) const | gk::Transform | [inline] |
inverse(const Vector &v) const (defined in gk::Transform) | gk::Transform | [inline] |
inverse(const Vector &v, Vector &vt) const (defined in gk::Transform) | gk::Transform | [inline] |
inverse(const Normal &) const (defined in gk::Transform) | gk::Transform | [inline] |
inverse(const Normal &, Normal &nt) const (defined in gk::Transform) | gk::Transform | [inline] |
inverse(const Ray &r) const (defined in gk::Transform) | gk::Transform | [inline] |
inverse(const Ray &r, Ray &rt) const (defined in gk::Transform) | gk::Transform | [inline] |
inverse(const BBox &b) const (defined in gk::Transform) | gk::Transform | [inline] |
inverseMatrix() const | gk::Transform | [inline] |
m | gk::Transform | [protected] |
matrix() const | gk::Transform | [inline] |
mInv (defined in gk::Transform) | gk::Transform | [protected] |
operator()(const Point &p) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const Point &p, Point &pt) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const Point &p, HPoint &pt) const | gk::Transform | [inline] |
operator()(const HPoint &p) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const HPoint &p, HPoint &pt) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const Vector &v) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const Vector &v, Vector &vt) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const Normal &) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const Normal &, Normal &nt) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const Ray &r) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const Ray &r, Ray &rt) const (defined in gk::Transform) | gk::Transform | [inline] |
operator()(const BBox &b) const (defined in gk::Transform) | gk::Transform | [inline] |
operator*(const Transform &t2) const | gk::Transform | |
operator<< (defined in gk::Transform) | gk::Transform | [friend] |
print() const | gk::Transform | [inline] |
rotationMatrix() const | gk::Transform | [inline] |
SwapsHandedness() const (defined in gk::Transform) | gk::Transform | |
Transform() | gk::Transform | [inline] |
Transform(float mat[4][4]) | gk::Transform | [inline] |
Transform(const Matrix4x4 &mat) | gk::Transform | [inline] |
Transform(const Matrix4x4 &mat, const Matrix4x4 &minv) | gk::Transform | [inline] |