, including all inherited members.
createGLResource() | gk::GLTexture | [inline] |
dataFormat() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
dataType() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
depth() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
format() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
GLResource() (defined in gk::GLResource) | gk::GLResource | [inline] |
GLTexture(const GLTexture &) (defined in gk::GLTexture) | gk::GLTexture | [protected] |
GLTexture(const GLenum target) (defined in gk::GLTexture) | gk::GLTexture | [inline] |
GLTexture2D(const GLenum target) (defined in gk::GLTexture2D) | gk::GLTexture2D | [inline] |
GLTexture2D(const int unit, const int w, const int h, const GLenum format=GL_RGBA, const GLenum data_format=GL_RGBA, const GLenum data_type=GL_UNSIGNED_BYTE) (defined in gk::GLTexture2D) | gk::GLTexture2D | |
GLTexture2D(const int unit, const HDRImage *image, const GLenum format=GL_RGBA32F, const GLenum data_format=GL_RGBA, const GLenum data_type=GL_FLOAT) (defined in gk::GLTexture2D) | gk::GLTexture2D | |
GLTexture2D(const int unit, const Image *image, const GLenum format=GL_RGBA, const GLenum data_format=GL_RGBA, const GLenum data_type=GL_UNSIGNED_BYTE) (defined in gk::GLTexture2D) | gk::GLTexture2D | |
GLTextureCube() (defined in gk::GLTextureCube) | gk::GLTextureCube | [inline] |
GLTextureCube(const int unit, const int w, const int h, const GLenum format=GL_RGBA, const GLenum data_format=GL_RGBA, const GLenum data_type=GL_UNSIGNED_BYTE) (defined in gk::GLTextureCube) | gk::GLTextureCube | |
GLTextureCube(const int unit, const HDRImageCube *faces, const GLenum format=GL_RGBA32F, const GLenum data_format=GL_RGBA, const GLenum data_type=GL_FLOAT) (defined in gk::GLTextureCube) | gk::GLTextureCube | |
GLTextureCube(const int unit, const ImageCube *faces, const GLenum format=GL_RGBA, const GLenum data_format=GL_RGBA, const GLenum data_type=GL_UNSIGNED_BYTE) (defined in gk::GLTextureCube) | gk::GLTextureCube | |
height() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
m_data_format (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_data_type (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_depth (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_format (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_height (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_name (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_target (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_width (defined in gk::GLTexture) | gk::GLTexture | [protected] |
name() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
operator=(const GLTexture &) (defined in gk::GLTexture) | gk::GLTexture | [protected] |
releaseGLResource() | gk::GLTexture | [inline] |
target() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
width() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
~GLResource() (defined in gk::GLResource) | gk::GLResource | [inline, virtual] |
~GLTexture() (defined in gk::GLTexture) | gk::GLTexture | [inline, virtual] |
~GLTexture2D() (defined in gk::GLTexture2D) | gk::GLTexture2D | [inline, virtual] |
~GLTextureCube() (defined in gk::GLTextureCube) | gk::GLTextureCube | [inline] |