createGLResource() | gk::GLTexture | [inline] |
dataFormat() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
dataType() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
depth() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
format() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
GLResource() (defined in gk::GLResource) | gk::GLResource | [inline] |
GLTexture(const GLTexture &) (defined in gk::GLTexture) | gk::GLTexture | [protected] |
GLTexture(const GLenum target) (defined in gk::GLTexture) | gk::GLTexture | [inline] |
GLTexture1D() (defined in gk::GLTexture1D) | gk::GLTexture1D | [inline] |
height() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
m_data_format (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_data_type (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_depth (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_format (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_height (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_name (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_target (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_width (defined in gk::GLTexture) | gk::GLTexture | [protected] |
name() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
operator=(const GLTexture &) (defined in gk::GLTexture) | gk::GLTexture | [protected] |
releaseGLResource() | gk::GLTexture | [inline] |
target() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
width() const (defined in gk::GLTexture) | gk::GLTexture | [inline] |
~GLResource() (defined in gk::GLResource) | gk::GLResource | [inline, virtual] |
~GLTexture() (defined in gk::GLTexture) | gk::GLTexture | [inline, virtual] |
~GLTexture1D() (defined in gk::GLTexture1D) | gk::GLTexture1D | [inline] |