gKit2 light
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gkit2_tutos
vertex_compute.glsl
Go to the documentation of this file.
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#version 430
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#ifdef COMPUTE_SHADER
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layout(std430, binding= 1) readonly buffer vertexData
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{
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vec3
data[];
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};
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layout(std430, binding= 0) writeonly buffer transformedData
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{
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vec4
transformed[];
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};
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uniform mat4 mvpMatrix;
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layout(local_size_x= 256) in;
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void
main( )
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{
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// recupere l'indice du thread
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const
uint ID= gl_GlobalInvocationID.x;
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// chaque thread transforme le sommet d'indice ID...
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if
(ID < data.length())
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transformed[ID]= mvpMatrix *
vec4
(data[ID], 1);
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}
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#endif
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vec3
vecteur generique, utilitaire.
Definition
vec.h:169
vec4
vecteur generique 4d, ou 3d homogene, utilitaire.
Definition
vec.h:192
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