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gKit2 light
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alignement des donnees / uniform buffers. More...
#include <cstddef>#include <cassert>#include <vector>#include "window.h"#include "vec.h"#include "color.h"#include "program.h"Go to the source code of this file.
Classes | |
| struct | glsl::gscalar< T > |
| struct | glsl::gvec2< T > |
| struct | glsl::gvec3< T > |
| struct | glsl::gvec4< T > |
| struct | glsl::array::gscalar< T > |
| struct | glsl::array::gvec2< T > |
| struct | glsl::array::gvec3< T > |
| struct | glsl::array::gvec4< T > |
Functions | |
| const char * | glsl_string (const GLenum type) |
| int | print_uniform (const GLuint program) |
| int | init () |
| int | quit () |
| int | main (int argc, char **argv) |
Variables | |
| GLuint | program |
alignement des donnees / uniform buffers.
Definition in file tuto_uniform_buffers.cpp.