gKit2 light
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alignement des donnees / uniform buffers. More...
#include <cstddef>
#include <cassert>
#include <vector>
#include "window.h"
#include "vec.h"
#include "color.h"
#include "program.h"
Go to the source code of this file.
Classes | |
struct | glsl::gscalar< T > |
struct | glsl::gvec2< T > |
struct | glsl::gvec3< T > |
struct | glsl::gvec4< T > |
struct | glsl::array::gscalar< T > |
struct | glsl::array::gvec2< T > |
struct | glsl::array::gvec3< T > |
struct | glsl::array::gvec4< T > |
Functions | |
const char * | glsl_string (const GLenum type) |
int | print_uniform (const GLuint program) |
int | init () |
int | quit () |
int | main (int argc, char **argv) |
Variables | |
GLuint | program |
alignement des donnees / uniform buffers.
Definition in file tuto_uniform_buffers.cpp.