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tuto5GL_multi.glsl
Go to the documentation of this file.
1
3
4#version 330
5
6#ifdef VERTEX_SHADER
7in vec3 position;
8in vec2 texcoord;
9
10uniform mat4 mvpMatrix;
11
12out vec2 vertex_texcoord;
13
14void main( )
15{
16 gl_Position= mvpMatrix * vec4(position, 1);
17 vertex_texcoord= texcoord;
18}
19#endif
20
21
22#ifdef FRAGMENT_SHADER
23
24in vec2 vertex_texcoord;
25
26uniform sampler2D base_texture;
27uniform sampler2D detail_texture;
28
29out vec4 fragment_color;
30
31void main( )
32{
33 vec4 color= texture(base_texture, vertex_texcoord);
34 color= color * 0.5 + texture(detail_texture, vertex_texcoord) * 0.5;
35
36 fragment_color= color;
37}
38#endif
vecteur generique, utilitaire.
Definition vec.h:152
vecteur generique, utilitaire.
Definition vec.h:169
vecteur generique 4d, ou 3d homogene, utilitaire.
Definition vec.h:192