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pipeline_compute.glsl
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1
3
4#version 430
5
6#ifdef VERTEX_SHADER
7
8layout(std430, binding= 0) readonly buffer transformedData
9{
10 vec4 transformed[];
11};
12
13void main( )
14{
15 gl_Position= transformed[gl_VertexID];
16}
17#endif
18
19#ifdef FRAGMENT_SHADER
20
21out vec4 fragment_color;
22
23void main( )
24{
25 fragment_color= vec4(1, 1, 0, 1);
26}
27#endif
28
vecteur generique 4d, ou 3d homogene, utilitaire.
Definition vec.h:192