count() const | gk::GLTexture | [inline] |
createGLResource() | gk::GLTexture | [inline, virtual] |
dataFormat() const | gk::GLTexture | [inline] |
dataType() const | gk::GLTexture | [inline] |
depth() const | gk::GLTexture | [inline] |
format() const | gk::GLTexture | [inline] |
getHDRImage(const int unit, const int level=0) const | gk::GLTexture | |
getHDRImageArray(const int unit, const int level=0) const | gk::GLTexture | |
getImage(const int unit, const int level=0) const | gk::GLTexture | |
getImageArray(const int unit, const int level=0) const | gk::GLTexture | |
GLResource() (defined in gk::GLResource) | gk::GLResource | [inline] |
GLTexture(const GLenum target) | gk::GLTexture | [inline] |
GLTexture3D() (defined in gk::GLTexture3D) | gk::GLTexture3D | [inline] |
height() const | gk::GLTexture | [inline] |
m_data_format (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_data_type (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_depth (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_format (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_height (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_name (defined in gk::GLResource) | gk::GLResource | [protected] |
m_target (defined in gk::GLTexture) | gk::GLTexture | [protected] |
m_width (defined in gk::GLTexture) | gk::GLTexture | [protected] |
name() const (defined in gk::GLResource) | gk::GLResource | [inline] |
operator GLuint() const (defined in gk::GLResource) | gk::GLResource | [inline] |
releaseGLResource() | gk::GLTexture | [inline, virtual] |
target() const | gk::GLTexture | [inline] |
width() const | gk::GLTexture | [inline] |
~GLResource() (defined in gk::GLResource) | gk::GLResource | [inline, virtual] |
~GLTexture() | gk::GLTexture | [inline, virtual] |
~GLTexture3D() (defined in gk::GLTexture3D) | gk::GLTexture3D | [inline] |