, including all inherited members.
| attachAttributeBuffer(const Name &semantic, const std::vector< T > &attributes) | gk::Mesh | [inline] |
| attachAttributeBuffer(const Name &semantic, const int n, const T *attributes) | gk::Mesh | [inline] |
| attachAttributeBuffer(const Name &semantic, const Point2 &attribute_tag) | gk::Mesh | [inline] |
| attachAttributeBuffer(const Name &semantic, const Point &attribute_tag) | gk::Mesh | [inline] |
| attachAttributeBuffer(const Name &semantic, const Vector &attribute_tag) | gk::Mesh | [inline] |
| attachAttributeBuffer(const Name &semantic, const Normal &attribute_tag) | gk::Mesh | [inline] |
| attachAttributeBuffer(const Name &semantic, const Color &attribute_tag) | gk::Mesh | [inline] |
| attachNormalBuffer(const std::vector< Normal > &normals) | gk::Mesh | [inline] |
| attachNormalBuffer(const int n, const Normal *normals) | gk::Mesh | [inline] |
| attachPositionBuffer(const std::vector< Point > &positions) | gk::Mesh | [inline] |
| attachPositionBuffer(const int n, const Point *positions) | gk::Mesh | [inline] |
| attachTexCoordBuffer(const std::vector< Point2 > &texcoords) | gk::Mesh | [inline] |
| attachTexCoordBuffer(const int n, const Point2 *texcoords) | gk::Mesh | [inline] |
| buffer(const int id) const | gk::Mesh | [inline] |
| bufferCount() const | gk::Mesh | [inline] |
| buildAdjacency() | gk::Mesh | |
| buildNormals() | gk::Mesh | |
| buildNormalSmoothGroups(const float max_angle) | gk::Mesh | |
| buildTexCoordSmoothGropus(const float max) | gk::Mesh | |
| findBuffer(const Name &semantic) | gk::Mesh | [inline] |
| getBBox() const | gk::Mesh | [inline] |
| getPNTriangle(const int id) const | gk::Mesh | [inline] |
| getTriangle(const int id) const | gk::Mesh | [inline] |
| getTriangleArea(const int id) | gk::Mesh | [inline] |
| getTriangleBBox(const int id) | gk::Mesh | [inline] |
| getTriangleMaterialId(const int id) const | gk::Mesh | [inline] |
| getTriangleNormal(const int id) const | gk::Mesh | [inline] |
| getTriangleSmoothGroup(const int id) | gk::Mesh | [inline] |
| getUVNormal(const int id, const float u, const float v) const | gk::Mesh | [inline] |
| getUVPoint(const int id, const float u, const float v) const | gk::Mesh | [inline] |
| getUVTexCoord(const int id, const float u, const float v) const | gk::Mesh | [inline] |
| indiceCount() const | gk::Mesh | [inline] |
| indices() | gk::Mesh | [inline] |
| indices() const | gk::Mesh | [inline] |
| IOResource() (defined in gk::IOResource) | gk::IOResource | [inline] |
| materialCount() const | gk::Mesh | [inline] |
| materials() | gk::Mesh | [inline] |
| materials() const | gk::Mesh | [inline] |
| Mesh() | gk::Mesh | [inline] |
| MeshIO (defined in gk::Mesh) | gk::Mesh | [friend] |
| normalCount() const | gk::Mesh | [inline] |
| normals() | gk::Mesh | [inline] |
| normals() const | gk::Mesh | [inline] |
| positionCount() const | gk::Mesh | [inline] |
| positions() | gk::Mesh | [inline] |
| positions() const | gk::Mesh | [inline] |
| pushAttribute(const Name &semantic, const T &attribute) | gk::Mesh | [inline] |
| pushNormal(const Normal &normal) | gk::Mesh | [inline] |
| pushPosition(const Point &point) | gk::Mesh | [inline] |
| pushSubMesh(const int begin, const int end, const int material_id) | gk::Mesh | [inline] |
| pushTexCoord(const Point2 &texcoord) | gk::Mesh | [inline] |
| pushTriangle(const int a, const int b, const int c, const int material_id, const int smooth_group=-1) | gk::Mesh | [inline] |
| setMaterials(const std::vector< MeshMaterial * > &materials) | gk::Mesh | [inline] |
| smoothGroups() | gk::Mesh | [inline] |
| smoothGroups() const | gk::Mesh | [inline] |
| subMeshCount() const | gk::Mesh | [inline] |
| subMeshes() | gk::Mesh | [inline] |
| subMeshes() const | gk::Mesh | [inline] |
| subMeshMaterial(const int id) const | gk::Mesh | [inline] |
| subMeshMaterial(const int id) | gk::Mesh | [inline] |
| texCoordCount() const | gk::Mesh | [inline] |
| texCoords() | gk::Mesh | [inline] |
| texCoords() const | gk::Mesh | [inline] |
| triangleCount() const | gk::Mesh | [inline] |
| triangleMaterial(const int id) | gk::Mesh | [inline] |
| triangleMaterial(const int id) const | gk::Mesh | [inline] |
| triangleMaterialsId() const | gk::Mesh | [inline] |
| ~IOResource() (defined in gk::IOResource) | gk::IOResource | [inline] |
| ~Mesh() | gk::Mesh | [inline] |