Definition at line 636 of file cgltf.h.
◆ name
◆ parent
◆ children
◆ children_count
| cgltf_size cgltf_node::children_count |
◆ skin
◆ mesh
◆ camera
◆ light
◆ weights
| cgltf_float* cgltf_node::weights |
◆ weights_count
| cgltf_size cgltf_node::weights_count |
◆ has_translation
| cgltf_bool cgltf_node::has_translation |
◆ has_rotation
| cgltf_bool cgltf_node::has_rotation |
◆ has_scale
| cgltf_bool cgltf_node::has_scale |
◆ has_matrix
| cgltf_bool cgltf_node::has_matrix |
◆ translation
| cgltf_float cgltf_node::translation[3] |
◆ rotation
| cgltf_float cgltf_node::rotation[4] |
◆ scale
| cgltf_float cgltf_node::scale[3] |
◆ matrix
| cgltf_float cgltf_node::matrix[16] |
◆ extras
◆ has_mesh_gpu_instancing
| cgltf_bool cgltf_node::has_mesh_gpu_instancing |
◆ mesh_gpu_instancing
◆ extensions_count
| cgltf_size cgltf_node::extensions_count |
◆ extensions
The documentation for this struct was generated from the following file: