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src
gKit
gamepads.h
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#ifndef _GAMEPAD_H
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#define _GAMEPAD_H
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#include <SDL2/SDL.h>
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struct
Gamepad
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{
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Gamepad( ) : m_pad(NULL) {}
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Gamepad( SDL_GameController *pad ) : m_pad(pad) {}
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~Gamepad( ) {}
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bool
connected
( );
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int
button
(
const
SDL_GameControllerButton b );
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void
clear_button
(
const
SDL_GameControllerButton b );
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float
axis
(
const
SDL_GameControllerAxis a );
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void
clear_axis
(
const
SDL_GameControllerAxis a );
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int
m_buttons[SDL_CONTROLLER_BUTTON_MAX];
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float
m_axis[SDL_CONTROLLER_AXIS_MAX];
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SDL_GameController *m_pad;
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};
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struct
Gamepads
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{
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Gamepads
( );
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~Gamepads
( );
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bool
create
( );
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void
release( );
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void
update
( );
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int
pads
( );
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Gamepad
&
pad
(
const
unsigned
int
index );
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int
button
(
const
unsigned
int
index,
const
SDL_GameControllerButton b );
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void
clear_button
(
const
unsigned
int
index,
const
SDL_GameControllerButton b );
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float
axis
(
const
unsigned
int
index,
const
SDL_GameControllerAxis a );
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void
clear_axis
(
const
unsigned
int
index,
const
SDL_GameControllerAxis a );
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protected
:
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std::vector<Gamepad> m_pads;
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};
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#endif
Gamepad
Definition
gamepads.h:9
Gamepad::axis
float axis(const SDL_GameControllerAxis a)
renvoie la position d'un axe.
Definition
gamepads.cpp:145
Gamepad::button
int button(const SDL_GameControllerButton b)
renvoie l'etat d'un bouton.
Definition
gamepads.cpp:133
Gamepad::clear_axis
void clear_axis(const SDL_GameControllerAxis a)
re-initialise la position d'un axe.
Definition
gamepads.cpp:151
Gamepad::clear_button
void clear_button(const SDL_GameControllerButton b)
desactive un button.
Definition
gamepads.cpp:139
Gamepad::connected
bool connected()
renvoie l'etat d'un gamepad. debranche ou pas.
Definition
gamepads.cpp:128
Gamepads::create
bool create()
detection des pads connectes.
Definition
gamepads.cpp:10
Gamepads::update
void update()
lecture des infos des pads connectes.
Definition
gamepads.cpp:56
Gamepads::Gamepads
Gamepads()
constructeur par defaut.
Definition
gamepads.cpp:8
Gamepads::clear_button
void clear_button(const unsigned int index, const SDL_GameControllerButton b)
desactive un button d'un controlleur.
Definition
gamepads.cpp:113
Gamepads::axis
float axis(const unsigned int index, const SDL_GameControllerAxis a)
renvoie la position d'un axe d'un controlleur.
Definition
gamepads.cpp:118
Gamepads::button
int button(const unsigned int index, const SDL_GameControllerButton b)
renvoie l'etat d'un button d'un controlleur. cf la doc SDL2 pour les codes.
Definition
gamepads.cpp:108
Gamepads::clear_axis
void clear_axis(const unsigned int index, const SDL_GameControllerAxis a)
re-initialise la position d'un axe d'un controlleur.
Definition
gamepads.cpp:123
Gamepads::pads
int pads()
renvoie le nombre de game controllers.
Definition
gamepads.cpp:97
Gamepads::pad
Gamepad & pad(const unsigned int index)
renvoie un game controller.
Definition
gamepads.cpp:102
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