representation d'un point 3d.
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#include <vec.h>
|
| | Point () |
| | constructeur par defaut.
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| |
| | Point (const float _x, const float _y, const float _z) |
| |
| | Point (const vec3 &v) |
| | cree un point a partir des coordonnees du vecteur generique (v.x, v.y, v.z).
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| |
| | Point (const vec4 &v) |
| |
| | Point (const Vector &v) |
| | cree un point a partir des coordonnes du vecteur (v.x, v.y, v.z).
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| |
| float | operator() (const unsigned int i) const |
| | renvoie la ieme composante du point.
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| |
| float & | operator() (const unsigned int i) |
| |
representation d'un point 3d.
Definition at line 20 of file vec.h.
◆ Point() [1/2]
constructeur par defaut.
Definition at line 23 of file vec.h.
◆ Point() [2/2]
| Point::Point |
( |
const float |
_x, |
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|
const float |
_y, |
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const float |
_z |
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) |
| |
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inline |
Definition at line 24 of file vec.h.
24: x(_x), y(_y), z(_z) {}
Definition at line 36 of file vec.h.
Definition at line 36 of file vec.h.
Definition at line 36 of file vec.h.
The documentation for this struct was generated from the following file: