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This is the complete list of members for Triangle, including all inherited members.
a (defined in TriangleData) | TriangleData | |
b (defined in TriangleData) | TriangleData | |
bounds() const (defined in Triangle) | Triangle | inline |
bounds() const (defined in Triangle) | Triangle | inline |
bounds() const (defined in Triangle) | Triangle | inline |
bounds() const (defined in Triangle) | Triangle | inline |
bounds() const (defined in Triangle) | Triangle | inline |
c | TriangleData | |
e1 (defined in Triangle) | Triangle | |
e2 (defined in Triangle) | Triangle | |
id (defined in Triangle) | Triangle | |
intersect(RayHit &ray) const (defined in Triangle) | Triangle | inline |
intersect(const Ray &ray, const float htmax) const (defined in Triangle) | Triangle | inline |
intersect(const Ray &ray, const float htmax) const (defined in Triangle) | Triangle | inline |
intersect(const Ray &ray, const float htmax) const (defined in Triangle) | Triangle | inline |
intersect(RayHit &ray) const (defined in Triangle) | Triangle | inline |
intersect(const Ray &ray, const float htmax) const (defined in Triangle) | Triangle | inline |
intersect(const Ray &ray, const float tmax) const (defined in Triangle) | Triangle | inline |
intersect(const Ray &ray, const float htmax, float &rt, float &ru, float &rv) const (defined in Triangle) | Triangle | inline |
mesh_id (defined in Triangle) | Triangle | |
na (defined in TriangleData) | TriangleData | |
nb (defined in TriangleData) | TriangleData | |
nc | TriangleData | |
normal(const float u, const float v) const | Triangle | inline |
p (defined in Triangle) | Triangle | |
point(const float u, const float v) const | Triangle | inline |
primitive_id (defined in Triangle) | Triangle | |
ta (defined in TriangleData) | TriangleData | |
tb (defined in TriangleData) | TriangleData | |
tc | TriangleData | |
Triangle(const TriangleData &data, const int _id) (defined in Triangle) | Triangle | inline |
Triangle(const TriangleData &data, const int _id) (defined in Triangle) | Triangle | inline |
Triangle(const vec3 &a, const vec3 &b, const vec3 &c, const int _mesh_id, const int _primitive_id, const int _id) (defined in Triangle) | Triangle | inline |
Triangle(const vec3 &a, const vec3 &b, const vec3 &c, const int _mesh_id, const int _primitive_id, const int _id) (defined in Triangle) | Triangle | inline |
Triangle(const TriangleData &data, const int _id) (defined in Triangle) | Triangle | inline |
Triangle(const vec3 &a, const vec3 &b, const vec3 &c, const int _mesh_id, const int _primitive_id, const int _id) (defined in Triangle) | Triangle | inline |
Triangle(const TriangleData &data, const int _id) (defined in Triangle) | Triangle | inline |
Triangle() (defined in Triangle) | Triangle | inline |
Triangle(const TriangleData &data) (defined in Triangle) | Triangle | inline |
triangle_id (defined in Triangle) | Triangle |