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material_data.h
Go to the documentation of this file.
1
2
3#ifndef _MATERIAL_DATA_H
4#define _MATERIAL_DATA_H
5
6#include "mesh_data.h"
7
8
10int read_textures( std::vector<MaterialData>& materials, const size_t max_size= 1024*1024*1024 );
11
13void release_textures( std::vector<MaterialData>& materials );
14
15#endif
void release_textures(std::vector< MaterialData > &materials)
detruit les textures.
int read_textures(std::vector< MaterialData > &materials, const size_t max_size=1024 *1024 *1024)
charge les textures associees a un ensemble de matieres, sans depasser une limite de taille,...
representation des donnees d'un fichier wavefront .obj