gKit2 light
src
gKit
glcore.h
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#ifndef _GK_GL3CORE_H
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#ifdef GK_MACOS
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#include <OpenGL/gl3.h>
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// pas la peine d'utiliser glew
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#define NO_GLEW
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#else
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// windows et linux
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#define GLEW_NO_GLU
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#include "GL/glew.h"
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#ifdef WIN32
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# ifdef __MINGW32__
// codeblocks
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# define DEBUGCALLBACK __stdcall
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# elif defined(_MSC_VER)
// vstudio
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# define DEBUGCALLBACK
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# endif
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#else
// linux
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# define DEBUGCALLBACK
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#endif
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#endif
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#endif
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