| angle() const (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| axis() const (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| dot(const TQuaternion &a, const TQuaternion &b) | TQuaternion< Real, Vec3Real > | inlinestatic |
| exp() (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| getAxisAngle(Vec3Real &axis, Real &angle) const (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| getInverseMatrix(Real m[4][4]) const | TQuaternion< Real, Vec3Real > | inline |
| getInverseMatrix(Real m[16]) const (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| getInverseRotationMatrix(Real m[3][3]) const | TQuaternion< Real, Vec3Real > | inline |
| getMatrix16(Real m[16]) const (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| getMatrix33(MAT &m) const | TQuaternion< Real, Vec3Real > | inline |
| getMatrix44(MAT &m) const | TQuaternion< Real, Vec3Real > | inline |
| getRotationMatrix(Real m[3][3]) const | TQuaternion< Real, Vec3Real > | inline |
| inverse() const | TQuaternion< Real, Vec3Real > | inline |
| inverseMatrix() const | TQuaternion< Real, Vec3Real > | inline |
| inverseRotate(const Vec3Real &v) const (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| invert() | TQuaternion< Real, Vec3Real > | inline |
| lnDif(const TQuaternion &a, const TQuaternion &b) (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inlinestatic |
| log() (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| matrix() const | TQuaternion< Real, Vec3Real > | inline |
| negate() | TQuaternion< Real, Vec3Real > | inline |
| normalize() | TQuaternion< Real, Vec3Real > | inline |
| operator*(const Real a, const TQuaternion &b) | TQuaternion< Real, Vec3Real > | friend |
| operator*(const TQuaternion &a, const TQuaternion &b) | TQuaternion< Real, Vec3Real > | friend |
| operator*(const TQuaternion &q, const Vec3Real &v) | TQuaternion< Real, Vec3Real > | friend |
| operator*=(const TQuaternion &q) | TQuaternion< Real, Vec3Real > | inline |
| operator+=(const TQuaternion &Q) (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| operator<< (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | friend |
| operator=(const TQuaternion &Q) | TQuaternion< Real, Vec3Real > | inline |
| operator[](int i) const | TQuaternion< Real, Vec3Real > | inline |
| operator[](int i) | TQuaternion< Real, Vec3Real > | inline |
| randomQuaternion() (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inlinestatic |
| rotate(const Vec3Real &v) const (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| setAxisAngle(const Vec3Real &axis, const Real angle) | TQuaternion< Real, Vec3Real > | inline |
| setFromRotatedBase(const Vec3Real &X, const Vec3Real &Y, const Vec3Real &Z) (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| setFromRotationMatrix(const MAT &m) (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| setValue(Real q0, Real q1, Real q2, Real q3) | TQuaternion< Real, Vec3Real > | inline |
| slerp(const TQuaternion &a, const TQuaternion &b, Real t, bool allowFlip=true) (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inlinestatic |
| squad(const TQuaternion &a, const TQuaternion &tgA, const TQuaternion &tgB, const TQuaternion &b, Real t) (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inlinestatic |
| squadTangent(const TQuaternion &before, const TQuaternion ¢er, const TQuaternion &after) (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inlinestatic |
| TQuaternion() | TQuaternion< Real, Vec3Real > | inline |
| TQuaternion(const Vec3Real &axis, const Real angle) | TQuaternion< Real, Vec3Real > | inline |
| TQuaternion(const Vec3Real &from, const Vec3Real &to) (defined in TQuaternion< Real, Vec3Real >) | TQuaternion< Real, Vec3Real > | inline |
| TQuaternion(Real q0, Real q1, Real q2, Real q3) | TQuaternion< Real, Vec3Real > | inline |
| TQuaternion(const TQuaternion &Q) | TQuaternion< Real, Vec3Real > | inline |