gKit2 light
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This is the complete list of members for Mesh, including all inherited members.
bounds(Point &pmin, Point &pmax) const | Mesh | |
clear() | Mesh | |
color(const vec4 &c) | Mesh | |
color(const Color &c) | Mesh | inline |
color(const float r, const float g, const float b, const float a=1) | Mesh | inline |
color(const unsigned int id, const vec4 &c) | Mesh | |
color(const unsigned int id, const Color &c) | Mesh | inline |
color(const unsigned int id, const float r, const float g, const float b, const float a=1) | Mesh | inline |
color_buffer() const | Mesh | inline |
color_buffer_size() const | Mesh | inline |
colors() const (defined in Mesh) | Mesh | inline |
create(const GLenum primitives) | Mesh | |
create_buffers(const bool use_texcoord, const bool use_normal, const bool use_color, const bool use_material_index) | Mesh | |
default_color() const | Mesh | inline |
default_color(const Color &color) | Mesh | |
draw(const GLuint program, const bool use_position, const bool use_texcoord, const bool use_normal, const bool use_color, const bool use_material_index) | Mesh | |
draw(const int first, const int n, const GLuint program, const bool use_position, const bool use_texcoord, const bool use_normal, const bool use_color, const bool use_material_index) | Mesh | |
error() | Mesh | inlinestatic |
groups() | Mesh | |
groups(const std::vector< unsigned int > &triangle_properties) | Mesh | |
has_color() const (defined in Mesh) | Mesh | inline |
has_material_index() const (defined in Mesh) | Mesh | inline |
has_normal() const (defined in Mesh) | Mesh | inline |
has_position() const | Mesh | inline |
has_texcoord() const (defined in Mesh) | Mesh | inline |
index(const int a) | Mesh | |
index_buffer() const | Mesh | inline |
index_buffer_size() const | Mesh | inline |
index_count() const | Mesh | inline |
indices() const (defined in Mesh) | Mesh | inline |
material(const unsigned int id) | Mesh | |
material_indices() const | Mesh | |
materials() const | Mesh | |
materials() | Mesh | |
materials(const Materials &materials) | Mesh | |
Mesh() | Mesh | inline |
Mesh(const GLenum primitives) | Mesh | inline |
Mesh(const GLenum primitives, const std::vector< vec3 > &positions) | Mesh | |
Mesh(const GLenum primitives, const std::vector< vec3 > &positions, const std::vector< unsigned > &indices) | Mesh | |
Mesh(const GLenum primitives, const std::vector< vec3 > &positions, const std::vector< vec2 > &texcoords, const std::vector< vec3 > &normals, const std::vector< vec4 > &colors, const std::vector< unsigned > &indices) | Mesh | |
normal(const vec3 &n) | Mesh | |
normal(const Vector &n) | Mesh | inline |
normal(const float x, const float y, const float z) | Mesh | inline |
normal(const unsigned int id, const vec3 &n) | Mesh | |
normal(const unsigned int id, const Vector &n) | Mesh | inline |
normal(const unsigned int id, const float x, const float y, const float z) | Mesh | inline |
normal_buffer() const | Mesh | inline |
normal_buffer_size() const | Mesh | inline |
normals() const (defined in Mesh) | Mesh | inline |
operator==(const Mesh &m) const (defined in Mesh) | Mesh | inline |
positions() const (defined in Mesh) | Mesh | inline |
primitives() const | Mesh | inline |
release() | Mesh | |
restart_strip() | Mesh | |
texcoord(const vec2 &uv) | Mesh | |
texcoord(const float x, const float y) | Mesh | inline |
texcoord(const unsigned int id, const vec2 &uv) | Mesh | |
texcoord(const unsigned int id, const float x, const float y) | Mesh | inline |
texcoord_buffer() const | Mesh | inline |
texcoord_buffer_size() const | Mesh | inline |
texcoords() const (defined in Mesh) | Mesh | inline |
triangle(const unsigned int a, const unsigned int b, const unsigned int c) | Mesh | |
triangle(const unsigned int id) const | Mesh | |
triangle_count() const | Mesh | |
triangle_last(const int a, const int b, const int c) | Mesh | |
triangle_material(const unsigned int id) const | Mesh | |
triangle_material_index(const unsigned int id) const | Mesh | |
vertex(const vec3 &p) | Mesh | |
vertex(const Point &p) | Mesh | inline |
vertex(const float x, const float y, const float z) | Mesh | inline |
vertex(const unsigned int id, const vec3 &p) | Mesh | |
vertex(const unsigned int id, const Point &p) | Mesh | inline |
vertex(const unsigned int id, const float x, const float y, const float z) | Mesh | inline |
vertex_buffer() const | Mesh | inline |
vertex_buffer_size() const | Mesh | inline |
vertex_count() const | Mesh | inline |