Todo List

Member gk::GLBufferArray::setIndexBuffer (GLIndexBuffer *buffer, const GLenum type=GL_UNSIGNED_INT, const unsigned int offset=0)

Member gk::GLBufferArray::setInstanceBuffer (const ProgramAttribute &attribute, GLAttributeBuffer *buffer, const int size, const GLenum type, const unsigned long int stride=0, const unsigned long int offset=0, const int divisor=1)

Member gk::GLBufferArray::setVertexBuffer (const ProgramAttribute &attribute, GLAttributeBuffer *buffer, const int size, const GLenum type, const unsigned long int stride=0, const unsigned long int offset=0)

Member gk::GLShaderProgram::link ()

definir attribute, varyings et samplers avant la compilation (re-)linke le shader program.

calculer le buffer layout des feedbacks

calculer le buffer layout des feedbacks

calculer le buffer layout des feedbacks

calculer le buffer layout des feedbacks

Member gk::GLTextureCubeArray::GLTextureCubeArray ()
verifier le support de gl_arb_texture_cube_map_array

Member gk::Mesh::buildAdjacency ()
acces a l'adjacence.

Member gk::Mesh::buildNormals ()
utiliser les smooth groups s'ils sont presents.
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