gk::GLFramebuffer Member List
This is the complete list of members for
gk::GLFramebuffer, including all inherited members.
attach_buffer(const unsigned int buffer, Texture *texture) (defined in gk::GLRendertarget) | gk::GLRendertarget | [inline, protected] |
attachTexture(const unsigned int buffer, GLTexture2D *texture, const int level=0) | gk::GLFramebuffer | [inline] |
attachTexture(const GLenum target, const unsigned int buffer, GLDepthTexture *texture, const int level=0) | gk::GLFramebuffer | [inline] |
attachTexture(const GLenum target, const unsigned int buffer, GLTexture2DArray *texture, const int layer, const int level=0) | gk::GLFramebuffer | [inline] |
attachTexture(const GLenum target, const unsigned int buffer, GLTextureCube *texture, const GLenum face, const int level=0) | gk::GLFramebuffer | [inline] |
gk::GLRendertarget::attachTexture(const GLenum target, const unsigned int buffer, GLTexture2D *texture, const int level=0) | gk::GLRendertarget | |
createGLResource() | gk::GLRendertarget | [inline, virtual] |
drawBuffers() const | gk::GLRendertarget | [inline] |
GLFramebuffer() | gk::GLFramebuffer | [inline] |
GLFramebuffer(const int w, const int h, const unsigned int buffer_bits) | gk::GLFramebuffer | [inline] |
GLRendertarget() | gk::GLRendertarget | |
GLRendertarget(const GLenum target, const int w, const int h, const unsigned int buffer_bits) | gk::GLRendertarget | |
GLResource() (defined in gk::GLResource) | gk::GLResource | [inline] |
height() const | gk::GLRendertarget | [inline] |
m_draw_buffers (defined in gk::GLRendertarget) | gk::GLRendertarget | [protected] |
m_height (defined in gk::GLRendertarget) | gk::GLRendertarget | [protected] |
m_name (defined in gk::GLResource) | gk::GLResource | [protected] |
m_textures (defined in gk::GLRendertarget) | gk::GLRendertarget | [protected] |
m_width (defined in gk::GLRendertarget) | gk::GLRendertarget | [protected] |
name() const (defined in gk::GLResource) | gk::GLResource | [inline] |
operator GLuint() const (defined in gk::GLResource) | gk::GLResource | [inline] |
releaseGLResource() | gk::GLRendertarget | [inline, virtual] |
texture(const unsigned int buffer) | gk::GLRendertarget | |
validate() | gk::GLFramebuffer | [inline] |
gk::GLRendertarget::validate(const GLenum target) | gk::GLRendertarget | |
width() const | gk::GLRendertarget | [inline] |
zbuffer() | gk::GLRendertarget | |
~GLFramebuffer() | gk::GLFramebuffer | [inline] |
~GLRendertarget() | gk::GLRendertarget | [virtual] |
~GLResource() (defined in gk::GLResource) | gk::GLResource | [inline, virtual] |