createGLResource() | gk::GLSampler | [inline, virtual] |
GLDepthSampler() (defined in gk::GLDepthSampler) | gk::GLDepthSampler | [inline] |
GLResource() (defined in gk::GLResource) | gk::GLResource | [inline] |
GLSampler() (defined in gk::GLSampler) | gk::GLSampler | [inline] |
m_name (defined in gk::GLResource) | gk::GLResource | [protected] |
name() const (defined in gk::GLResource) | gk::GLResource | [inline] |
operator GLuint() const (defined in gk::GLResource) | gk::GLResource | [inline] |
releaseGLResource() | gk::GLSampler | [inline, virtual] |
~GLResource() (defined in gk::GLResource) | gk::GLResource | [inline, virtual] |
~GLSampler() (defined in gk::GLSampler) | gk::GLSampler | [inline, virtual] |