|
gKit2 light
|
This is the complete list of members for Mesh, including all inherited members.
| attribute_buffer(const unsigned int id) const | Mesh | |
| attribute_buffer_size(const unsigned int id) const | Mesh | |
| bounds(Point &pmin, Point &pmax) | Mesh | |
| color(const vec4 &c) | Mesh | |
| color(const Color &c) | Mesh | inline |
| color(const float r, const float g, const float b, const float a=1) | Mesh | inline |
| color(const unsigned int id, const vec4 &c) | Mesh | |
| color(const unsigned int id, const Color &c) | Mesh | inline |
| color(const unsigned int id, const float r, const float g, const float b, const float a=1) | Mesh | inline |
| color_buffer() const | Mesh | inline |
| color_buffer_size() const | Mesh | inline |
| colors() const (defined in Mesh) | Mesh | inline |
| create(const GLenum primitives) | Mesh | |
| create_buffers(const bool use_texcoord=true, const bool use_normal=true, const bool use_color=true) | Mesh | |
| create_program(const bool use_texcoord=true, const bool use_normal=true, const bool use_color=true, const bool use_light=false) | Mesh | |
| default_color() const | Mesh | inline |
| default_color(const Color &color) | Mesh | |
| draw(const Transform &model, const Transform &view, const Transform &projection, const bool use_light, const Point &light, const Color &light_color, const bool use_texture, const GLuint texture) | Mesh | |
| error() | Mesh | inlinestatic |
| index_buffer() const | Mesh | inline |
| index_buffer_size() const | Mesh | inline |
| index_count() const | Mesh | inline |
| indices() const (defined in Mesh) | Mesh | inline |
| m_color (defined in Mesh) | Mesh | protected |
| m_colors (defined in Mesh) | Mesh | protected |
| m_indices (defined in Mesh) | Mesh | protected |
| m_normals (defined in Mesh) | Mesh | protected |
| m_positions (defined in Mesh) | Mesh | protected |
| m_primitives (defined in Mesh) | Mesh | protected |
| m_program (defined in Mesh) | Mesh | protected |
| m_state (defined in Mesh) | Mesh | protected |
| m_state_map (defined in Mesh) | Mesh | protected |
| m_texcoords (defined in Mesh) | Mesh | protected |
| m_update_buffers (defined in Mesh) | Mesh | protected |
| m_vao (defined in Mesh) | Mesh | protected |
| Mesh() | Mesh | inline |
| Mesh(const GLenum primitives) | Mesh | inline |
| normal(const vec3 &n) | Mesh | |
| normal(const Vector &n) | Mesh | inline |
| normal(const float x, const float y, const float z) | Mesh | inline |
| normal(const unsigned int id, const vec3 &n) | Mesh | |
| normal(const unsigned int id, const Vector &n) | Mesh | inline |
| normal(const unsigned int id, const float x, const float y, const float z) | Mesh | inline |
| normal_buffer() const | Mesh | inline |
| normal_buffer_size() const | Mesh | inline |
| normals() const (defined in Mesh) | Mesh | inline |
| operator==(const Mesh &m) const (defined in Mesh) | Mesh | inline |
| positions() const (defined in Mesh) | Mesh | inline |
| primitives() const (defined in Mesh) | Mesh | inline |
| release() | Mesh | |
| restart_strip() | Mesh | |
| texcoord(const vec2 &uv) | Mesh | |
| texcoord(const float x, const float y) | Mesh | inline |
| texcoord(const unsigned int id, const vec2 &uv) | Mesh | |
| texcoord(const unsigned int id, const float x, const float y) | Mesh | inline |
| texcoord_buffer() const | Mesh | inline |
| texcoord_buffer_size() const | Mesh | inline |
| texcoords() const (defined in Mesh) | Mesh | inline |
| triangle(const unsigned int a, const unsigned int b, const unsigned int c) | Mesh | |
| triangle_last(const int a, const int b, const int c) | Mesh | |
| update_buffers(const bool use_texcoord, const bool use_normal, const bool use_color) (defined in Mesh) | Mesh | |
| vertex(const vec3 &p) | Mesh | |
| vertex(const Point &p) | Mesh | inline |
| vertex(const float x, const float y, const float z) | Mesh | inline |
| vertex(const unsigned int id, const vec3 &p) | Mesh | |
| vertex(const unsigned int id, const Point &p) | Mesh | inline |
| vertex(const unsigned int id, const float x, const float y, const float z) | Mesh | inline |
| vertex_buffer() const | Mesh | inline |
| vertex_buffer_size() const | Mesh | inline |
| vertex_count() const | Mesh | inline |
1.8.6