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src
Ringtexture.h
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class
Ringtexture
3
{
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Ringtexture
(
const
Ringtexture
& );
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Ringtexture
& operator=(
const
Ringtexture
& );
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public
:
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// collection de textures statiques
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int
static_texture_layer(
const
unsigned
int
id
);
// renvoie le layer stockant la texture id
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GLint static_texture(
const
unsigned
int
id
);
// renvoie le texture 2d array stockant la texture id
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// collection de textures dynamiques
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int
layer(
const
unsigned
int
id
);
// renvoie le layer stockant la texture id
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GLint texture(
const
unsigned
int
id
);
// renvoie le texture 2d array stockant la texture id
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GLint name[32];
// texture 2d array
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//~ std::vector< tuple<int,int> > id_map; // map texture id -> texture gl + layer ? stockage shader ?
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};
Ringtexture
Definition:
Ringtexture.h:2
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