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src
gKit
bbox.h
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#ifndef _BBOX_H
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#define _BBOX_H
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#include <cfloat>
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#include "
vec.h
"
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struct
BBox
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{
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BBox
( ) : min(
Point
(FLT_MAX, FLT_MAX, FLT_MAX) ), max(
Point
(-FLT_MAX, -FLT_MAX, -FLT_MAX) ) {}
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BBox
(
const
Point
& p ) : min(p), max(p) {}
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BBox
(
const
BBox
& a,
const
BBox
& b );
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Point
min;
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Point
max;
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};
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BBox
& bbox_insert(
BBox
& b,
const
Point
& p );
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#endif
BBox
Definition:
bbox.h:10
Point
representation d'un point 3d.
Definition:
vec.h:19
vec.h
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