gKit2 light
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This is the complete list of members for Mesh, including all inherited members.
attribute_buffer(const unsigned int id) const | Mesh | |
attribute_buffer_size(const unsigned int id) const | Mesh | |
bounds(Point &pmin, Point &pmax) | Mesh | |
color(const vec4 &c) | Mesh | |
color(const Color &c) | Mesh | inline |
color(const float r, const float g, const float b, const float a=1) | Mesh | inline |
color(const unsigned int id, const vec4 &c) | Mesh | |
color(const unsigned int id, const Color &c) | Mesh | inline |
color(const unsigned int id, const float r, const float g, const float b, const float a=1) | Mesh | inline |
color_buffer() const | Mesh | inline |
color_buffer_size() const | Mesh | inline |
colors() const (defined in Mesh) | Mesh | inline |
create(const GLenum primitives) | Mesh | |
create_buffers(const bool use_texcoord=true, const bool use_normal=true, const bool use_color=true) | Mesh | |
create_program(const bool use_texcoord=true, const bool use_normal=true, const bool use_color=true, const bool use_light=false) | Mesh | |
default_color() const | Mesh | inline |
default_color(const Color &color) | Mesh | |
draw(const Transform &model, const Transform &view, const Transform &projection, const bool use_light, const Point &light, const Color &light_color, const bool use_texture, const GLuint texture) | Mesh | |
error() | Mesh | inlinestatic |
index_buffer() const | Mesh | inline |
index_buffer_size() const | Mesh | inline |
index_count() const | Mesh | inline |
indices() const (defined in Mesh) | Mesh | inline |
m_color (defined in Mesh) | Mesh | protected |
m_colors (defined in Mesh) | Mesh | protected |
m_indices (defined in Mesh) | Mesh | protected |
m_normals (defined in Mesh) | Mesh | protected |
m_positions (defined in Mesh) | Mesh | protected |
m_primitives (defined in Mesh) | Mesh | protected |
m_program (defined in Mesh) | Mesh | protected |
m_state (defined in Mesh) | Mesh | protected |
m_state_map (defined in Mesh) | Mesh | protected |
m_texcoords (defined in Mesh) | Mesh | protected |
m_update_buffers (defined in Mesh) | Mesh | protected |
m_vao (defined in Mesh) | Mesh | protected |
Mesh() | Mesh | inline |
Mesh(const GLenum primitives) | Mesh | inline |
normal(const vec3 &n) | Mesh | |
normal(const Vector &n) | Mesh | inline |
normal(const float x, const float y, const float z) | Mesh | inline |
normal(const unsigned int id, const vec3 &n) | Mesh | |
normal(const unsigned int id, const Vector &n) | Mesh | inline |
normal(const unsigned int id, const float x, const float y, const float z) | Mesh | inline |
normal_buffer() const | Mesh | inline |
normal_buffer_size() const | Mesh | inline |
normals() const (defined in Mesh) | Mesh | inline |
operator==(const Mesh &m) const (defined in Mesh) | Mesh | inline |
positions() const (defined in Mesh) | Mesh | inline |
primitives() const (defined in Mesh) | Mesh | inline |
release() | Mesh | |
restart_strip() | Mesh | |
texcoord(const vec2 &uv) | Mesh | |
texcoord(const float x, const float y) | Mesh | inline |
texcoord(const unsigned int id, const vec2 &uv) | Mesh | |
texcoord(const unsigned int id, const float x, const float y) | Mesh | inline |
texcoord_buffer() const | Mesh | inline |
texcoord_buffer_size() const | Mesh | inline |
texcoords() const (defined in Mesh) | Mesh | inline |
triangle(const unsigned int a, const unsigned int b, const unsigned int c) | Mesh | |
triangle_last(const int a, const int b, const int c) | Mesh | |
update_buffers(const bool use_texcoord, const bool use_normal, const bool use_color) (defined in Mesh) | Mesh | |
vertex(const vec3 &p) | Mesh | |
vertex(const Point &p) | Mesh | inline |
vertex(const float x, const float y, const float z) | Mesh | inline |
vertex(const unsigned int id, const vec3 &p) | Mesh | |
vertex(const unsigned int id, const Point &p) | Mesh | inline |
vertex(const unsigned int id, const float x, const float y, const float z) | Mesh | inline |
vertex_buffer() const | Mesh | inline |
vertex_buffer_size() const | Mesh | inline |
vertex_count() const | Mesh | inline |