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tuto3GL_reflect.cpp File Reference

afficher les uniforms et les attributs utilises par un program. More...

`#include "window.h"`
`#include "program.h"`
`#include "mesh.h"`
`#include "wavefront.h"`
`#include <stdio.h>`

Go to the source code of this file.

## Functions
const char * | glsl_string (const GLenum type)
void | print_uniform_value (const GLuint program, const int index, const char *name, const GLenum type, const GLint size)
int | print_uniforms (const GLuint program)
int | print_attribs (const GLuint program, const GLuint vao=0)
int | init ()
int | quit ()
int | draw ()
int | main (int argc, char **argv)

## Variables
GLuint | program
GLuint | vao

## Detailed Description

afficher les uniforms et les attributs utilises par un program.

Definition in file tuto3GL_reflect.cpp.