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Ringtexture.h
1
2 class Ringtexture
3 {
4 Ringtexture( const Ringtexture& );
5 Ringtexture& operator=( const Ringtexture& );
6
7 public:
8 // collection de textures statiques
9 int static_texture_layer( const unsigned int id ); // renvoie le layer stockant la texture id
10 GLint static_texture( const unsigned int id ); // renvoie le texture 2d array stockant la texture id
11
12 // collection de textures dynamiques
13 int layer( const unsigned int id ); // renvoie le layer stockant la texture id
14 GLint texture( const unsigned int id ); // renvoie le texture 2d array stockant la texture id
15
16
17 GLint name[32]; // texture 2d array
18 //~ std::vector< tuple<int,int> > id_map; // map texture id -> texture gl + layer ? stockage shader ?
19 };
Ringtexture
Definition: Ringtexture.h:2