representation 'pre-calculee' d'un rayon. More...
#include <Geometry.h>
Public Member Functions | |
| Ray (const Point &origin, const Vector &direction, const float start=RAY_EPSILON, const float end=HUGE_VAL, unsigned int _id=-1) | |
| constructeur (origine, direction). direction est un vecteur unitaire. | |
| Ray (const Point &origin, const Point &destination, const float start=RAY_EPSILON, const float end=1.f-RAY_EPSILON, unsigned int _id=-1) | |
| constructeur (origine, destination). | |
| bool | isBackward (const int axis) const |
| renvoie vrai si la direction du rayon est < 0 pour l'axe 'axis'. | |
| Point | operator() (const float t) const |
| construit le point a l'abscisse 't'. | |
Public Attributes | |
| Vector | inv_d |
| 1 / direction. | |
| unsigned char | sign_d [4] |
| vrai (==1) si direction[i] < 0. | |
| Point | o |
| origine. | |
| float | tmax |
| intervalle valide le long du rayon. | |
| Vector | d |
| direction. | |
| unsigned int | id |
| identifiant du rayon | |
representation 'pre-calculee' d'un rayon.
1.7.6.1