, including all inherited members.
| CLImage(const cl_mem_flags flags, const unsigned int glname, const unsigned int texture_target, const int level) (defined in gk::CLImage) | gk::CLImage | |
| CLImage(const cl_mem_flags flags, const cl_image_format *format, const size_t width, const size_t height, void *data=NULL, const size_t pitch=0) (defined in gk::CLImage) | gk::CLImage | |
| CLResource() (defined in gk::CLResource) | gk::CLResource | [inline] |
| createCLResource() | gk::CLImage | |
| get(const ImageOrigin &origin, const ImageRegion ®ion, void *data, const cl_bool block=CL_FALSE, cl_event *wait=NULL) (defined in gk::CLImage) | gk::CLImage | |
| get(void *data, const cl_bool block=CL_FALSE, cl_event *wait=NULL) (defined in gk::CLImage) | gk::CLImage | |
| get(const size_t x, const size_t y, const size_t w, const size_t h, void *data, const cl_bool block=CL_FALSE, cl_event *wait=NULL) (defined in gk::CLImage) | gk::CLImage | |
| image() const (defined in gk::CLImage) | gk::CLImage | [inline] |
| m_height (defined in gk::CLImage) | gk::CLImage | [protected] |
| m_image (defined in gk::CLImage) | gk::CLImage | [protected] |
| m_row_pitch (defined in gk::CLImage) | gk::CLImage | [protected] |
| m_width (defined in gk::CLImage) | gk::CLImage | [protected] |
| object() const (defined in gk::CLImage) | gk::CLImage | [inline] |
| object() (defined in gk::CLImage) | gk::CLImage | [inline] |
| releaseCLResource() | gk::CLImage | |
| update(const ImageOrigin &origin, const ImageRegion ®ion, const void *data, const cl_bool block=CL_FALSE, cl_event *wait=NULL) (defined in gk::CLImage) | gk::CLImage | |
| update(const void *data, cl_bool block=CL_FALSE, cl_event *wait=NULL) (defined in gk::CLImage) | gk::CLImage | |
| update(const size_t x, const size_t y, const size_t w, const size_t h, const void *data, const cl_bool block=CL_FALSE, cl_event *wait=NULL) (defined in gk::CLImage) | gk::CLImage | |
| ~CLImage() (defined in gk::CLImage) | gk::CLImage | [inline] |
| ~CLResource() (defined in gk::CLResource) | gk::CLResource | [inline, virtual] |