- Member gk::AppSettings::AppSettings ()
- GK_OPENCL
- Class gk::Brdf
- utiliser un modele qui conserve l'energie < 1, cf "an anisotropic phong brdf model", avec un terme kd variable.
- Member gk::GLBuffer::clear (const GLenum target)
- GL4.3 glInvalidateBufferData(m_mane);
- Member gk::GLBufferArray::setIndexBuffer (GLIndexBuffer *buffer, const GLenum type=GL_UNSIGNED_INT, const unsigned int offset=0)
- Member gk::GLBufferArray::setInstanceBuffer (const ProgramAttribute &attribute, GLAttributeBuffer *buffer, const int size, const GLenum type, const unsigned long int stride=0, const unsigned long int offset=0, const int divisor=1)
- Member gk::GLBufferArray::setVertexBuffer (const ProgramAttribute &attribute, GLAttributeBuffer *buffer, const int size, const GLenum type, const unsigned long int stride=0, const unsigned long int offset=0)
- Class gk::GLManager< Object >
- GL4.3 glObjectLabel(), definir un label, utiliser le nom de la ressource
- Member gk::GLRendertarget::depthtexture ()
- inclure les autres formats depth component
- Member gk::GLShaderProgram::drawbuffer (const char *name) const
- size et type d'un varying ...
- Member gk::GLShaderProgram::link ()
- calculer le buffer layout des feedbacks
- Member gk::GLTextureCubeArray::GLTextureCubeArray ()
- verifier le support de gl_arb_texture_cube_map_array
- Member gk::IOFileSystem::exists (const std::string &filename)
- a modifier pour compiler avec codeblock/mingw sous windows, utiliser la version linux.
- Member gk::IOFileSystem::infos (const std::string &filename, size_t *size, size_t *time)
- a modifier pour compiler avec codeblock/mingw sous windows, utiliser la version linux.
- Member gk::IOManager< Object >::insert (Object *object, const std::string &filename, const std::string &name="")
- temporaire le temps de porter les autres IOMachins
- Member gk::Mesh::buildAdjacency ()
- acces a l'adjacence.
- Member gk::Mesh::buildNormals ()
- utiliser les smooth groups s'ils sont presents.