gKitGL
gk::GLShaderProgram Member List
This is the complete list of members for gk::GLShaderProgram, including all inherited members.
attachShader(GLShaderObject *shader)gk::GLShaderProgram
attribute(const char *name) const gk::GLShaderProgram
attributeCount() const gk::GLShaderProgram [inline]
attributeName(const ProgramAttribute &attribute) const (defined in gk::GLShaderProgram)gk::GLShaderProgram [inline]
clear()gk::GLShaderProgram
createGLResource()gk::GLShaderProgram [virtual]
drawbuffer(const char *name) const gk::GLShaderProgram
feedback(const char *name) const gk::GLShaderProgram
feedbackCount() const gk::GLShaderProgram [inline]
GLResource() (defined in gk::GLResource)gk::GLResource [inline]
GLShaderProgram()gk::GLShaderProgram
interface(const char *name) const gk::GLShaderProgram
is_integer(const GLenum type) (defined in gk::GLShaderProgram)gk::GLShaderProgram [static]
is_sampler(const GLenum type) (defined in gk::GLShaderProgram)gk::GLShaderProgram [static]
link()gk::GLShaderProgram
m_attribute_count (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_attributes (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_feedback_count (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_feedbacks (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_is_linked (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_is_validated (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_name (defined in gk::GLResource)gk::GLResource [protected]
m_sampler_count (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_samplers (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_shaders (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_uniform_count (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
m_uniforms (defined in gk::GLShaderProgram)gk::GLShaderProgram [protected]
make()gk::GLShaderProgram [protected]
name() const gk::GLResource [inline]
releaseGLResource()gk::GLShaderProgram [virtual]
sampler(const char *name) const gk::GLShaderProgram
samplerCount() const gk::GLShaderProgram [inline]
samplerName(const ProgramSampler &sampler) const (defined in gk::GLShaderProgram)gk::GLShaderProgram [inline]
shader(const unsigned int type)gk::GLShaderProgram
uniform(const char *name) const gk::GLShaderProgram
uniformCount() const gk::GLShaderProgram [inline]
uniformName(const ProgramUniform &uniform) const (defined in gk::GLShaderProgram)gk::GLShaderProgram [inline]
validate()gk::GLShaderProgram
~GLResource() (defined in gk::GLResource)gk::GLResource [inline, virtual]
~GLShaderProgram()gk::GLShaderProgram [inline, virtual]
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