gKitGL
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createShaderProgram(const std::string &program_key) | gk::EffectShaderManager | |
EffectShaderManager() | gk::EffectShaderManager | |
EffectShaderManager(const std::string &effect) | gk::EffectShaderManager | |
EffectShaderManager(Effect *effect) | gk::EffectShaderManager | |
insert(GLShaderProgram *program, const std::string &name) | gk::EffectShaderManager | [inline] |
operator[](const Name &name) | gk::EffectShaderManager | [inline] |
program(const Name &name) | gk::EffectShaderManager | [inline] |
read(const std::string &effect) | gk::EffectShaderManager | |
reload() | gk::EffectShaderManager | |
~EffectShaderManager() | gk::EffectShaderManager |