Here is a list of all documented class members with links to the class documentation for each member:
- g -
- GEOMETRY
: gk::GLShaderObject
- getArea()
: gk::Triangle
- getBaseTriangle()
: gk::PTNTriangle
, gk::PNTriangle
- getBBox()
: gk::Triangle
, gk::TriangleBox
- getBBoxCenter()
: gk::TriangleBox
- getCenter()
: gk::BBox
- getDelay()
: gk::ProfilerClock
- getGLTransposeMatrix()
: gk::Transform
- getHash()
: gk::Name
- getHDRImage()
: gk::GLTexture
- getHDRImageArray()
: gk::GLTexture
- getImage()
: gk::GLTexture
- getImageArray()
: gk::GLTexture
- getInverse()
: gk::Matrix4x4
, gk::Transform
- getKeys()
: gk::App
- getLine()
: gk::TextFile
- getMeshTriangle()
: gk::Mesh
- getNormal()
: gk::Triangle
- getPixel()
: gk::TImage< T >
- getPNTriangle()
: gk::Mesh
, gk::PTNTriangle
- getPTNTriangle()
: gk::Mesh
- getStats()
: gk::StatsCounter
- getSummaryString()
: gk::CounterSummary
, gk::StatsCounterIO
, gk::TimerSummary
- getTicks()
: gk::ProfilerClock
- getTriangle()
: gk::Mesh
- getTriangleArea()
: gk::Mesh
- getTriangleBBox()
: gk::Mesh
- getTriangleMaterialId()
: gk::Mesh
- getTriangleNormal()
: gk::Mesh
, gk::RTTriangle
- getTriangleSmoothGroup()
: gk::Mesh
- getUVNormal()
: gk::Mesh
, gk::PNTriangle
- getUVPoint()
: gk::Mesh
, gk::Triangle
- getUVTexcoord()
: gk::Mesh
, gk::PTNTriangle
- GLAttributeBuffer()
: gk::GLAttributeBuffer
- GLBuffer()
: gk::GLBuffer
- GLBufferArray()
: gk::GLBufferArray
- GLFragmentShader()
: gk::GLFragmentShader
- GLFramebuffer()
: gk::GLFramebuffer
- GLQuery()
: gk::GLQuery
- GLReadFramebuffer()
: gk::GLReadFramebuffer
- GLRendertarget()
: gk::GLRendertarget
- GLShaderObject()
: gk::GLShaderObject
- GLShaderProgram()
: gk::GLShaderProgram
- GLStreamQuery()
: gk::GLStreamQuery
- GLTexture()
: gk::GLTexture
- GLTextureCubeArray()
: gk::GLTextureCubeArray
- GLVertexShader()
: gk::GLVertexShader