gKitGL
gk::GLRendertarget Member List
This is the complete list of members for gk::GLRendertarget, including all inherited members.
attach_buffer(const unsigned int buffer, Texture *texture) (defined in gk::GLRendertarget)gk::GLRendertarget [inline, protected]
attachRenderbuffer(const GLenum target, const unsigned int buffer, GLRenderbuffer *renderbuffer) (defined in gk::GLRendertarget)gk::GLRendertarget
attachTexture(const GLenum target, const unsigned int buffer, GLTexture *texture, const int level=0)gk::GLRendertarget
attachTexture(const GLenum target, const unsigned int buffer, GLDepthTexture *texture, const int level=0) (defined in gk::GLRendertarget)gk::GLRendertarget
attachTexture(const GLenum target, const unsigned int buffer, GLTexture2DArray *texture, const int layer, const int level=0) (defined in gk::GLRendertarget)gk::GLRendertarget
attachTexture(const GLenum target, const unsigned int buffer, GLTextureCube *texture, const GLenum face, const int level=0) (defined in gk::GLRendertarget)gk::GLRendertarget
colorMask() const gk::GLRendertarget [inline]
createGLResource()gk::GLRendertarget [inline, virtual]
depthMask() const gk::GLRendertarget [inline]
depthtexture()gk::GLRendertarget
drawBuffers()gk::GLRendertarget [inline]
GLRendertarget(const GLenum target)gk::GLRendertarget
GLRendertarget(const GLenum target, const int w, const int h, const unsigned int buffer_bits, const TextureFormat &color_format=TextureRGBA, const TextureFormat &depth_format=TextureDepth)gk::GLRendertarget
GLResource() (defined in gk::GLResource)gk::GLResource [inline]
height() const gk::GLRendertarget [inline]
m_color_mask (defined in gk::GLRendertarget)gk::GLRendertarget [protected]
m_depth_mask (defined in gk::GLRendertarget)gk::GLRendertarget [protected]
m_draw_buffers (defined in gk::GLRendertarget)gk::GLRendertarget [protected]
m_height (defined in gk::GLRendertarget)gk::GLRendertarget [protected]
m_name (defined in gk::GLResource)gk::GLResource [protected]
m_renderbuffers (defined in gk::GLRendertarget)gk::GLRendertarget [protected]
m_textures (defined in gk::GLRendertarget)gk::GLRendertarget [protected]
m_width (defined in gk::GLRendertarget)gk::GLRendertarget [protected]
name() const gk::GLResource [inline]
releaseGLResource()gk::GLRendertarget [inline, virtual]
renderbuffer(const unsigned int buffer)gk::GLRendertarget
texture(const unsigned int buffer)gk::GLRendertarget
validate(const GLenum target)gk::GLRendertarget
width() const gk::GLRendertarget [inline]
~GLRendertarget()gk::GLRendertarget [virtual]
~GLResource() (defined in gk::GLResource)gk::GLResource [inline, virtual]
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