gKitGL
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utilisation interne. representation d'un noeud d'un bvh. More...
#include <bvh_private.h>
Public Attributes | |
BBox | bounds |
union { | |
uint32_t primitivesOffset | |
uint32_t secondChildOffset | |
}; | |
uint8_t | nPrimitives |
uint8_t | axis |
uint8_t | pad [2] |
utilisation interne. representation d'un noeud d'un bvh.