M2 - Images - Réalité augmentée réaliste
Année 2011-2012
Lectures classées par thème :
HDR :
- "Recovering High Dynamic Range
Radiance Maps from Photographs"
Paul E. Debevec and Jitendra Malik.
In SIGGRAPH 97, August 1997.
- "Fast, robust image
registration for compositing high dynamic range photographs from
hand-held exposures".
Greg Ward.
Journal of Graphics Tools, 8(2): pp 17--30, 2003.
Tone mapping :
- "Dynamic range reduction
inspired by photoreceptor physiology"
Erik Reinhard and Kate Devlin.
IEEE Transactions on Visualization and Computer Graphics, 11(1): pp
13--24, 2005.
Capture photométrique / Modèles
d'éclairement :
- "Rendering Synthetic Objects
Into Real Scenes: Bridging Traditional and Image-Based Graphics With
Global Illumination and High Dynamic Range Photography"
Paul Debevec.
SIGGRAPH 98, pp. 189--198, 1998.
- "Capturing and Rendering with
Incident Light Fields"
Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul Debevec.
Eurographics Symposium on Rendering 2003, pp. 141--149, 2003.
- "Acquiring a radiance
distribution to superimpose virtual objects onto a real scene"
I. Sato, Y. Sato, K. Ikeuchi,
IEEE Transactions on Visualization and Computer Graphics 5, 1, 1999.
- "Instant Radiosity"
A. Keller,
SIGGRAPH 97, pp. 49--56, 1997.
Capture géométrique / reconstruction :
- "Multi-View Stereo Revisited"
Michael Goesele, Steven M. Seitz and Brian Curless.
CVPR 2006.
- "Structure from stereo : A
review"
U.R. Dhond and J.K. Aggarwal.,
IEEE Transactions on systems, man and cybernectics, 19(6): pp
1489--1510, 1989.
- "Shape from shading : A survey"
R. Zhang, P.S. Tsai, J.E. Cryer, and M. Shah.
IEEE Transactions on Pattern Analysis and Machine Intelligence,
21(8): pp 690--706, 1999.
- "Seeing the world behind the
image : Spatial layout for 3d scene understanding"
D. Hoiem.
doctoral dissertation, tech. report CMU-RI-TR-07-28, Robotics
Institute, Carnegie Mellon University, August, 2007.
- "The visual hull concept for
silhouette-based image understanding"
A. Laurentini.
IEEE Transactions on Pattern Analysis and Machine, 16(2): pp 150--162,
1994.
Rendu composite :
- "Common illumination between
real and computer generated scenes"
A. Fournier, A.S. Gunawan, C. Romainzin
Graphics Interface 93, pp. 254--262, 1993.
- "Virtual Cinematography:
Relighting through Computation"
Paul Debevec,
Computer, 39(8): pp 57--65, 2006.
- "Classification of illumination
methods for mixed reality"
K. Jacobs, C. Loscos
Computer Graphics Forum 25(1): pp 29--51, 2006.
Livres :
- "Three-Dimensional Computer
Vision : A Geometric Viewpoint"
O.D. Faugeras.
MIT Press, 1993.
- "High Dynamic Range Imaging :
Acquisition, Display, and Image-Based Lighting"
Erik Reinhard, Greg Ward, Sumanta Pattanaik, and Paul Debevec.
Morgan Kaufmann Publishers, 2005.