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tuto4GL.glsl
Go to the documentation of this file.
1
3
4#version 330
5
6#ifdef VERTEX_SHADER
7in vec3 position;
8
9uniform mat4 mvpMatrix;
10
11void main( )
12{
13 gl_Position= mvpMatrix * vec4(position, 1);
14}
15#endif
16
17#ifdef FRAGMENT_SHADER
18uniform vec3 color;
19
20out vec4 fragment_color;
21
22void main( )
23{
24 fragment_color= vec4(color, 1);
25}
26#endif
vecteur generique, utilitaire.
Definition vec.h:169
vecteur generique 4d, ou 3d homogene, utilitaire.
Definition vec.h:192